The Zoanoid
This is a write-up of the Zoinoid character class, for use
in the Rifts and Nightspawn RPG's. The Zoanoid's are from the Japanese
comic book and anime series called the Guyver. It is constantly under
development. If anyone has any suggestions, I would greatly appreciate
their input.
The Chronos Corporation, a pre-Rifts company, had
discovered advanced alien technology. One of the experiments of the aliens
was to create the ultimate soldier out of genetically altered humans.
Chronos used this technology to give humans the ability to transform into
powerful mutant soldiers. When killed, they turned into dust,
leaving no bodies, human or monster, to be used as proof of what the
Chronos Corporation was up to. Chronos also had a habit of kidnapping
innocent victims and converting them into Zoanoids, then deleting their
memories and placing them back into society. These sleeper Zoanoids would
never know what happened to them unless a telepathic command triggered their
transformation. Chronos tried to take over the world, had it not been for
the coming of the Rifts, Chronos could have completed their goal. During
the coming of the Rifts, Zoanoids fought against the inhuman creatures who
were invading Earth, and died in great numbers. No one knows what happened
to the Zoalords, the heads of the Chronos Corporation, but those few who
knew of their existence say they abandoned Earth, no longer seeing it as a
place worth controlling. Others say they are in hibernation or hiding,
biding their time until Earth is ready for their return.
On Rifts Earth, the surviving Zoanoid genes have become diluted among the
human population, but still express themselves from time to time.
Hyper-Zoanoid notes: Chronos has also created a lesser number
of Zoanoids who were both physically and mentally superior to others of their
kind. These Zoanoids often acted as commanders of large Zoanoid groups, or
as bodyguards for the Chronos elite. Hyper-Zoanoid characters are created
like normal Zoanoids with the following modifications. Add 3 to all physical
stats in human form, and mental stats become 2D6+6, increase all S.D.C. and
S.D.C. bonuses by 50 percent, all powers do 50 percent more damage, and
bonuses are 50 percent greater, and have double range. Horror Factor is
increased by 2. Hyper-Zoanoids use the Dragon experience point table.
The Classic Zoanoids: Just in case you wish to play recreation of
one of the Zoanoids from the Guyver series, I have provided the information
for some of the more prominent ones here. Please forgive the spelling, I
decided to spell the names in the way they are pronounced in the anime
series english translation. Some of these do not have the full 6 powers
listed, so players should choose the remaining powers.
Darzerb: Hyper-Zoanoid humanoid rhino with increased sstength and flame breath. Gray in color.
Elegan: Hyper-Zoanoid humanoid amphibian with strikers, heat resistance and bio-electric battery. Purple and white in color.
Gaster: Hyper-Zoanoid reptilian with bio-missiles. Red in color.
Gregole: Humanoid rhino with increased endurance. Green color.
Malmont: Humanoid skeletal. Grey and red color.
Ramotithe: Humanoid ape with the powers of sonar, increased agility, fur armor. Gray color.
Samarubu: Humanoid reptilian with bio-glue, leaping ability and peripheral vision. Green and yellow in color.
Thankrus: Hyper-Zoanoid insectoid with the powers of blade hands. White in color.
Vamore: Humanoid reptilian with the powers of sonar, bio-lasers. Red and black in color.
Zektore: Hyper-Zoanoid insectoid with bio-lasers, bio-laser cannon and flight: winged. Black and white in color.
Zerabuboth: Hyper-Zoanoid insectoid with bio-lasers and leaping ability. Red and black in color.
Nightspawn notes: On Nightspawn Earth the Chronos Corporation
can be adapted into the story line with a few alterations. First their
research is not based on the study of alien technology, but is an attempt
to genetically engineer supernatural beings. They have secretly developed
the technology to break down the genetic structure of such creatures as
Werewolves, Nightspawn, and several Nightlands creatures. The Zoanoids are
an attempt to recreate humans into supernatural soldiers.
While Chronos kept it's activities secret, they were not prepared for a
rival in world domination. Luckily for Chronos they learned about the
existence of the Nightlords before the Nightlords discovered them. Their
plans to take the world by force were put on hold when the Zoalords learned
what they were up against. They knew that a few thousand Zoanoids were no
match for the millions of minions of the Nightlords. Chronos have just
barely been successful in keeping the Nightlord's minions out of Chronos,
through special blood screenings they are able to spot infiltrators, and
arrange for ''accidents'' before these spies can report back. Chronos
is firstly dedicated to keeping it's agenda a secret from the Nightlords,
and secondly, it plans to increase it forces so that it can one day stand
against the Nightlords.
While Zoanoids are physically powerful, and can have surprising powers, they
lack magical abilities such as spell casting and Nightspawn talents. Of
course as creatures of Earth, Zoanoids have Nightlands counterparts. The
nemesis of many Zoanoids include Hounds, Hunters, Hound Masters,
Doppleganger Warlords, and Asmedia.
To convert Zoanoids to Nightspawn rules, they become S.D.C. while in combat
form. They do damage as per the supernatural sstength table in the
Nightspawn rules book. All damage from powers is now S.D.C.
Created by Mathew R. Ignash, March,
2002 (mathewignash@comcast.net)
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