The Zoalord
The Zoalords are the controllers of the Chronos Corporation. Once human,
they have become powerful mutants bent on world domination through genetic
engineering. I have tried to faithfully recreate the Zoalord from the comic
book and Anime series, which was obscenely powerful. They are meant
strictly as N.P.C.'s who could stand toe to toe with a Nightlord. Only the
fact that their numbers are so few keeps them from directly challenging
the Nightlords. They are biding their time, undermining the Nightlords
and building their armies until they feel they can challenge them. Also
note that the Zoalords do not want Earth destroyed, they want to rule it,
so this often puts them in the unusual role as heroes fighting secretly
against the Nightlords plans. Of course they only want to save the Earth
so they can take it over themselves.
This R.C.C. is mostly based on the abilities of the characters of
Commander Gyro and Doctor Valcrus. Mister Murakami was a Zoalord prototype,
and therefore not as powerful as a full Zoalord. Alkanphel, the supreme
Zoalord that appeared in the last series of the comics was a unique
powerful being, who even the other Zoalords feared. The Zoalord depicted
in the live action Guyver movie has nothing to do with this character
class.
The Zoalord is the triumph of genetic engineering of the
Chronos Corporation. They are incredibly powerful mutants with vast
physical and mental powers. They have extensive powers over gravity,
bio-energy, and psionic control of Zoanoids. The process is reserved only
for the board of directors of the Chronos Corporation, which usually is
about a dozen or so members.
Like Zoanoids, a Zoalord has two forms, a human guise, and a combat form.
Unlike Zoanoids though, the Zoalord is immensely powerful even in human
form, and downright terrifying in combat form. While a Zoanoid is
susceptible to psionics, a Zoalord has vast psionic powers
in any form, which they can use to sense and control their Zoanoid
armies.
It should be remembered that the Zoalords rarely engage in physical
combat with anyone. They know that true power comes in what and who you
control. They will often kidnap, bribe or blackmail others into doing their
dirty work. They rarely go out in public, and are always accompanied by
their personal bodyguards, 2D4 loyal Hyper-Zoanoids.
Nightspawn notes: On Nightspawn Earth the Chronos Corporation
can be adapted into the story line with a few alterations. First their
research is not based on the study of alien technology, but is an attempt
to genetically engineer supernatural beings. They have secretly developed
the technology to break down the genetic structure of such creatures as
Werewolves, Nightspawn, and several Nightlands creatures. The Zoanoids are
an attempt to recreate humans into supernatural soldiers.
While Chronos kept it's activities secret, they were not prepared for a
rival in world domination. Luckily for Chronos they learned about the
existence of the Nightlords before the Nightlords discovered them. Their
plans to take the world by force were put on hold when the Zoalords learned
what they were up against. They knew that a few thousand Zoanoids were no
match for the millions of minions of the Nightlords. Chronos have just
barely been successful in keeping the Nightlord's minions out of Chronos,
through special blood screenings they are able to spot infiltrators, and
arrange for ''accidents'' before these spies can report back. Chronos
is firstly dedicated to keeping it's agenda a secret from the Nightlords,
and secondly, it plans to increase it forces so that it can one day stand
against the Nightlords.
Created by Mathew R. Ignash, March,
2002 (mathewignash@comcast.net)
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