Hero Abilities Package - Wired Gunslinger

Wired Gunslinger

Wired Gunslinger Occupational Package (Cost 96-35=61)

Conversion Notes: This package is based on the wired gunslinger occupation from Rifts role playing game. I based this package deal on the absolute minimum of abilities of a first level wired gunslinger. This write-up uses Champions 5th edition rules. The Characteristics cost for the SPD takes into account the bonus from the DEX.

Wired gunslingers are humans or humanoids who have have special gunslinger training and Mind Over Matter brain implants which heighten their responses and allow them to sense danger. The result is a hypersensitive gunslinger with superhuman reactions.

The wired gunslinger occupation is generally limited to humans and extremely human-like mutants and dimensional beings. Other races that can become wired gunslingers include ogres, elves and true Atlanteans. Mutants with any superhuman powers or master psychic abilities generally cannot become wired gunslingers.

To learn more about the wired gunslingers, I suggest purchasing and reading Rifts World Book 14 - New West by Christopher R. Kornmann & Kevin Siembieda.

Occupation created by Palladium Books. Picture by Ramon Perez
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - December, 2003

- Back to Matt's Champions Page.-

Made on Amiga