Hero Abilities Package - Human, Tinman


Tinman

Tinman Racial Package (Cost 159-40=119)


Conversion Notes: This write-up uses Champions 5th edition rules. The Armor power normally requires an activation roll because it only protects the arms and legs, but in hero ID (when they activate their Transform) it covers the whole body.

A tinman is a human who has been enhanced by the carbon plague in a way that his arms and legs have been completely replaced with nanotech cyberlimbs that can be altered at will. The limbs can be stretched, used as weapons, reshaped into tools, etc. The body of the cyber-evolved person has been reinforced internally, making them stronger and tougher. By concentrating they can generate a nanotech armor from their bodies which covers them completely.

Like all cyberevolved the tinman must consume high quantities of food to power his nanites. Going without, even for 8 hours causes the tinman to slow down, unable to reshape his nanite limbs. Treat as a 1D6 SPD Drain every 8 hours without eating plus they loose their Healing.

Tin men can choose any occupation that does not have psionic abilities. They cannot gain bionic or cybernetic implants because their healing nanites would expell them.




Race created by R. Talsorian Games, Inc..
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - October, 2003

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