Hero Abilities Package - Tauric, Wemic


Wemic Racial Package (Cost 90-51=39)

Conversion Notes: This package is based on the wemic race from Advanced Dungeons & Dragons role playing game. This write-up uses Champions 5th edition rules.

Wemics are leonine counterparts to centaurs. A wemic's body consists of a leonine body with a humanoid torso extending from what would be a lion's neck. The typical wemic measures ten feet from head to rump. When standing erect in centaurian posture, the wemic stands 6 to 7 feet tall.

Most of the body is covered in dusky golden fur. The tail is tipped by a brush of long, black hair. Adult males also have a mane of long black hair. The mane covers the top and back of the head and extends to the neck and shoulders. Male cubs develop this mane in their third year. The underbelly is covered in short, white fur. The nose may be black or russet. The eyes are gold with vertically slit pupils. The digits on all limbs end in claws. The claws on the forelegs are retractable.

Wemics use forepaws and weapons to attack. A claw delivers a vicious swipe. Normally the wemic uses his forelegs to claw and employs his hands to wield a weapon. Wemic males carry javelins and either a stone club or short sword. They often carry a tough leather shield for protection. Wemics possess powerful leg muscles. They can leap 10 feet upward or 30 feet forward.

Wemics possess keen senses. They are masters of ambushes and hunting strategy. If they cannot surprise an intended victim, 1-3 wemics move to outflank prey.

Wemic society is a blend of leonine and aboriginal human cultures. They live in groups called prides. Some wemics are able to use magic. There is a 70% chance that any tribe includes a witch doctor.

Mating occurs at any time of year. The female bears a litter of one to three cubs in ten months. The cubs are born with a camouflage pattern of black spots, these fade within two months. Wemic cubs are playful and curious, they possess few instincts and thus must learn everything. They reach maturity at age 3.

Wemics have human-level intelligence. They possess a stone age culture, using fire and possessing modest manufacturing skills with which they can create stone weaponry, pottery, and ornaments. They can be taught more complex skills. They are excellent trackers and guides. They may hire out their services in exchange for treasure and tools, such as weapons and magical items. They may also charge travelers a toll for safe passage through their nation's territory.

Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - September, 2004

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