Hero Abilities Package - Giant, Mountain

Mountain Giant

Mountain Giant Racial Package (Cost 155-75=80)

Brawler Occupational Package (Cost 32)

Conversion Notes: The Characteristics, Powers and Skills here represent the minimum found in a mountain giant from the Rifts role playing game. This write-up uses Champions 5th edition rules. The Characteristics cost for the SPD takes into account the bonus from the DEX.

The mountain giants are a race of large humanoids who stand at least 10 feet tall, often larger. Mountain giants can see in the infrared spectrum and are immune to all carcinogens. They are natural psychics with the ability to resist heat, cold, poisons, see in the dark, see auras and see the invisible. The vast majority of mountain giants are are simple brawlers, although they could potentially be any wilderness or man-at-arms occupation.

Mountain giants associate with brodkil, simvan and dog boys. Although generally bad tempered, mountain giants seem to have a soft spot in their hearts for some animals and children of all races. They are particularly fond of dogs. It is rumored that these creatures are escaped genetic experiments from the Tex-Am complex.

Mountain giants usually do not learn magic. Their psionic abilities are usually limited to those above.

To learn more about the mountain giants, I suggest purchasing and reading Rifts World Book 14 - New West by Christopher R. Kornmann & Kevin Siembieda.

Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - May, 2006

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