Hero Abilities Package - Menarl


Menarl Racial Package (Cost 125-65=60)

Conversion Notes: This package is based on the Menarl race found in the Gamma World 4th edition role playing game. This write-up uses Champions 5th edition rules.

Menarls, or Slime Devils, are giant mutant cobras with multiple arms. They have lost their poisonous bite. They are excellent swimmers.

Menarls are huge water snakes. They have five to sixteen arms ending in hands with opposable thumbs. Each arm is about one meter in length. Menarls are predominantly brown with an off-white under-side, though those inhabiting particularly verdant swamps often have green splotches. Their hands and arms are the same color as their bodies and are covered in fine scales.

Slime devils are immensely strong and very aggressive. They wait in the water for prey to get very close, then attempt to strike from concealment. They never attack with their bite, instead using their fists or any available weapons. They often pick up pieces of driftwood; consider these as clubs for damage.

Menarls generally use only Tech Level I items. They often hire themselves out as mercenaries or guards, however, and their employers may then provide them with superior weapons.

Slime devils have little in the way of society. Though a few of them are often found in the same place, they have little commerce with one another, except during mating. They are relatively friendly towards humanoid mutants and pure strain humans. They prey on water birds and go into a frenzy when they see any type of bird.

Race created by TSR.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - July, 2004

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