Hero Abilities Package - Hawrk-Duhk


Hawrk-Duhk

Hawrk-Duhk Racial Package (Cost 306-35=271)


Common Hawrk-Duhk Occupation Package (Cost 16-15=1)


Conversion Notes: This package represents the minimum abilities of a hawrk-duhk from the Rifts role playing game. This write-up uses Champions 5th edition rules. The Characteristics cost for the SPD takes into account the bonus from the DEX. Psionic abilities draw on the I.S.P. Endurance Reserve for END.

The hawrk-duhk is a tall humanoid avian d-bee who comes from a world rich with magic. To survive on this world they evolved a natural immunity to magic powers. They have a number of psionic abilities and can see the invisible. They are semi-aquatic and excellent swimmers. This generally peaceful race has been enslaved in great numbers by the Splugorth, and therefore can be found in small numbers on any planet the Splugorth inhabit. Their psionic abilities are usually limited to those above and they generally cannot become magic users.

To learn more about the hawrk-duhks, I suggest purchasing and reading Rifts World Book Two: Atlantis by Kevin Siembieda.




Illustration by James A. Osten & Kevin Siembieda
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - July, 2004

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