Hero Abilities Package - Greot Hunter

Greot Hunter

Greot Hunter Racial Package (Cost 145-52=93)

Conversion Notes: This package represents the minimum abilities of a greot hunter from Rifts role playing game. This write-up uses Champions 5th edition rules.

The Greot (pronounced gree oat) are by nature, hunters and warriors. They are large, hulking brutes with a reptilian or amphibious appearance. The greot hunter stand 7 to 8 feet tall. They also make good labor except that they are aggressive and don't work well with other races. Back on their home world they are the dominant species, so finding themselves on a world brimming with numerous, competing alien life forms is disturbing and stressful. This only adds to their gruff, intolerant demeanor and propensity for violence. Greot are easily provoked and enjoy a good fight, but are ruthless and merciless. They also like to bully, intimidate and lord over those weaker than they. Consequently, Greot are frequently recruited by criminal organizations (the Black Market included) as enforcers, collectors, bodyguards and interrogators. for partial augmentation, typically weapon systems. They don't like, understand or trust magic.

Greot hunters can become almost any men at arms occupation. They cannot learn magic, but can be minor or major psychics. Although they can use bionics, most won't consider it.

To learn more about the greot hunters, I suggest purchasing and reading World Book 20: Rifts Canada by Kevin Siembieda.

Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - May, 2006

- Back to Matt's Champions Page.-

Made on Amiga