Danger Sense - as a sense, out of combat, only to detect mechanical and electronic traps and accidents (-1/2) - Cost 22/15
Electronics - Cost 3
Knowledge Skill - read and understand schematics - Cost 2
Mechanics - Cost 3
System Operation - Cost 3
Weapon Familiarity - common melee, common missile, early firearms and small arms - Cost 8
Reputation - techie - 8 or less - Cost -5
Conversion Notes: This package is based on the examiner occupation from the Gamma World 4th edition role playing
game. This write-up uses Champions 5th edition rules.
The examiner is an adventurer who specializes in tinkering with and repairing mechanical and electronic items. They love
technology and discovering new devices. They have an uncanny ability to avoid technological dangers and can read most any
Picture by Clyde Caldwell.
Occupation created by TSR Books.
Champions rules conversion by Mathew R. Ignash - email@example.com.
Last Updated - September, 2003