C. Killing Attack: Hand-To-Hand (claws and bite) - 2D6 damage, reduced endurance - 0 END (+1/2), restrainable (-1/2) - Cost 45/15
Enhanced Senses - +3 to all perception rolls, night vision, spatial awareness - Cost 36
Knockback Resistance - 4 inches - Cost 8
Life Support - longevity - does not age, impervious to intense heat - Cost 7
Mental Defense - 30 points, only vs. sleep and hold spells (-1) - Cost 30/15
Multipower Reserve (Breath Weapons) - 150 point reserve, charges - 16 (+0), restrainable (-1/2), no range (-1/2), limited power - can only be used once a minute (-1), limited power - does not work under water (-1/4) - Cost 150/46
Multipower Slot - Energy Blast (Cone of Sleep Gas Breath) - 10D6 effect, no normal defense - life support vs. breathing (+1), area of effect - cone (+1) - Cost 150/5
Multipower Slot - Killing Attack: Ranged (Cone of Heat Breath) - 5D6 damage, area of effect - cone (+1) - Cost 150/5
Running - +6 inches - Cost 12
Telpathy (Speak With Animals spell) - 4D6 effect - only vs. normal non-magical animals (-3/4), concentrate - half DCV (-1/4) - Cost 20/10
Stretching - 1 inch, reduced endurance - 0 END (+1/2), always direct (-1/4), no non-combat stretching (-1/4) - Cost 7/5
Transform (Create or Destroy Water spell) - 1D6 major effect, make or destroy water, charges - 3 (-1 1/4), concentrate - half DCV - constant (-1/2), extra time - 1 phase (-1/2) - Cost 15/5
Tunneling - 6 inches - Cost 30
Language: Dragonese (native) - Cost 0
Mind Control (Suggestion spell) - 10D6 effect, charges - 1 (-2), concentrate - half DCV - constant (-1/2), extra time - 1 phase (-1/2) - Cost 50/12
Universal Translator - INT +5 or less, spoken language only (-1/2) - Cost 25/17
Combat Levels - -2 DCV - Cost -10
Distinctive Features - adept, small group, noticed - Cost -5
Distinctive Features - brass dragon, not concealable, major reaction - Cost -25
Hunted - by anti-monster forces, 8 or less, as powerful - Cost -10
Physical Limitation - 14' tall and 800 kg, all the time, greatly - Cost -20
Conversion Notes: This package represents the minimum abilities of a young (16 to 25 year old) brass dragon from the Advanced Dungeons & Dragons role playing game. This write-up uses Champions 5th edition rules.
Brass dragons are one of the smaller common dragon types. Although it can survive in any climate, it prefers hot deserts. They can breath a cone of sleep gas or a cloud of blistering heat. They can also attack with their powerful claws and bite. They can speak with animals at will. Upon reaching 16 years of age a brass dragon can magically create or destroy water three times per day at will.
Although generally considered a good, if chaotic, race of dragons, player characters can play any alignment. The major enemies of the brass dragon include blue dragons, brown dragons and sand dragons.
Brass dragons are great talkers, but not particularly good conversationalists. They are egotistical and often boorish. They oftern have useful information, but will divulge it only after drifting off the subject many times and after hints that a gift would be appreciated.
At birth, a brass dragon's scales are dull. Their color is a brassy, mottled brown. As the dragon gets older, the scales become more brassy, until they reach a warm burnished appearance.
Their favorite food is dew drops. Like most dragons they can live for over 1000 years, sense the presence of invisible things, see in the dark, are immune to sleep and hold spells, and have large wings which allow flight.
The eggs of brass dragons can be corrupted with evil magic to create baaz draconians.