Hero Abilities Package - Digger


Adapted from an original Gamma World animal found at http://www.bigfella.com/newwest.dir/aminals.html.
Digger

Digger Racial Package (Cost 69-30=39)


Conversion Notes: This package is based on the digger race for the Gamma World role playing game. This write-up uses Champions 5th edition rules.

Diggers are a civilized breed of mutant armadillo. They live in loose tribal communities of burrows and stone structures. They are possessed of a full carapace, as well as burrowing claws that allow them to hit in combat and burrow. These creatures are totally immune to telepathic mental attacks. Digger society is ruled by Shamans, who each have 1d4-1 mental mutations. They are skilled herbalists, and are the source of many of the folk medicines, such as medicine paints (a.k.a. Neutralizing Pigments), available in the new west. They also make moonshine vodka and know the secret of gunpowder. Diggers are generally non-violent, but will fight if cornered. Most settlements of these creatures will pay nearby towns of humans or Kaiute packs, whoever's stronger, with liquor and gunpowder for protection, so they can tend their roots in peace. If they arm themselves at all it's usually with some form of rifle, musket, or shotgun if they can get it. They use their claws if they can' t.




Created by and picture provided by Barclay Johnson.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - November, 2002

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Made on Amiga