Killing Attack: Ranged (Frost Breath) - 4D6 damage, area effect line (+1), only one attack per turn (-1/2), no range (-1/2), restrainable (-1/2) - Cost 120/48
Knockback Resistance - 4 inches - Cost 8
Life Support - longevity - 200 year life span, impervious to intense cold - Cost 3
Stretching - 1 inch, reduced endurance - 0 END (+1/2), always direct (-1/4), no non-combat stretching (-1/4) - Cost 7/5
Language: Giant/Troll (native) - Cost 0
Weapon Familiarity - one of choice - Cost 1
Combat Levels - -2 DCV - Cost -10
Distinctive Features - big pale white or blue skinned brute, not concealable, noticed - Cost -15
Hunted - by racial enemies, as powerful, 8 or less - Cost -10
Physical Limitation - 14' tall and 800 kg, all the time, greatly - Cost -20
Reputation - powerful and angry giant, 11 or less - Cost -10
Conversion Notes: The Characteristics, Powers and Skills here represent the minimum found in an algor giant from
the Rifts role playing game, but they are
often much higher. This write-up uses Champions 5th edition rules. The Characteristics cost for the SPD takes into account
the bonus from the DEX.
The algor are a race of large and long lived humanoids who stand at least 14 feet tall, often larger. Most have a dislike
for elves, dwarves, and to a lesser, degree humans. Algor are immune to
any cold effects and can exhale a damaging cloud of frost. They can see the dark. They are commonly allies with wolfen, trolls, jotan and cyclops.
Algor can become almost any occupation and can learn magic or gain psionic abilities.
To learn more about the algor, I suggest purchasing and reading the Rifts Conversion Book by Kevin Siembieda.