Gamma World Conversion:
Orlen R.C.C.
From the biological archives of Lazlo:
Species: Homo Orlencia
Background: The Orlen is a race genetically stable race of variant
humans. They are believed to have evolved in isolation somewhere in central
North America, and have become a species unto themselves. They can only
reproduce viable offspring with other Orlen, not any other kind of human
variant. They are most common to North America, being found in small
numbers as far north as Lazlo and as far south as the Pecos Empire, although
lone members of this race can be found anywhere. Orlens as a race show
an aptitude towards both telepathy and telekinesis, as well as possessing
other psionic powers with less frequency. They also seem to display
a knack for focusing themselves on certain mental tasks. They also seem
to display a level of awareness of their surroundings that surpasses
common humans.
Appearance: The Orlen appears to be a human with two heads set on
wide shoulders and chest. They also have two complete sets of arms at the
shoulder. Mutation variation is rare, only about 5% display one or two
minor mutations (given on page 12 of the Rifts book). They commonly display
tan caucasian skin tones and dark straight hair.
Game Statistics:
Note: Basically the same as humans with only minor changes as noted.
O.C.C.'s: Orlens must choose an O.C.C. during character creation just
like humans. Available O.C.C.'s include any of the men at arms except
Coalition and Juicer (normal Juicer chemicals do not work on them, but can
become a Maxi-Killer juicer), and any scholar and adventurer. Cyber-Knight
Orlen never gain extra psionics, they already have psionic powers. Crazy
Orlens gain new psionics as normal, but gain half the additional ISP
to their normal amount. Operator Orlens can choose to give up the two
psionics of choice in favor of Telemechanics and gain no additional I.S.P.
They can also become men of magic, and gain any associated psionics, but
again only half the I.S.P. is added to their normal amount when taking
classes like the Mystic or Techno-Wizard that have psionics. Psionics
classes are available to the Orlen, but they loose the two powers of choice
in favor of the powers associated with the class. I.S.P. will become
whichever amount is higher, psionic class or racial class total. Remember
that major psionics have penalties to their skills when taking non-psionic
character classes. Orlens cannot become Tattooed Men, as magic tattoos do
not work on them.
Created by TSR for the Gamma World RPG.
Converted to Rifts rules by Mathew R. Ignash, March, 2002 (mathewignash@comcast.net)
- Back to Matt's Rifts Page. -