Dragon Hatchling R.C.C.: Plumed Serpent

An distant dragon relative which appears to be a large bird-like creature with a mane of feathers. Plumed Serpents are generally less powerful than true dragons, but have unique special abilities. They are detailed in Rifts Spirit West mostly as an adult, here are the rules for creating a hatchling character.

  • Alignment: Any
  • Attributes: I.Q: 3D6, M.E.: 3D6, M.A.: 3D6, P.S.: 3D6, P.P.: 3D6, P.E.: 3D6, P.B.: 2D6, Spd.: 3D6 running on ground, 1D4x10 flying
  • M.D.C.: 100 plus P.E. plus 2D6 per level of experience.
  • Horror Factor: 11
  • Size: 30 feet long in natural form.
  • Weight: 125 to 250 lbs.
  • Average Life Span: 750-1000 years. Reaches maturity around age 300.
  • P.P.E.: P.E.x10
  • R.C.C. Skills:
  • Science: Mathematics - Basic 98%
  • Technical: Language - Any one 94%
  • Technical: Language - Dragonese 94%
  • Six skills of choice from Communication, Domestic, Military, Pilot, Pilot Related, Rogue, Technical and Wilderness.
  • Four additional skills at levels 4 and 8.
  • Note: Skills requiring human hands are at -25% in natural form.
  • Natural Abilities:
  • Bio-Regeneration: 3D6 M.D.C. per minute.
  • Breath Lightning Bolts: 3D6+2 M.D. with 450 feet range.
  • Burrowing: At a rate of 10 feet per melee.
  • Heightened Senses: Heightened hearing, olfactory and sight. -30% to prowl rolls and penalties for being blinded are half.
  • Metamorphsis: Change to humanoid form or natural form. One change per level per day, but unlimited duration. Humanoid form must be chosen when young and is generally reflective of the local human population where the serpent is born, the serpent usually instinctively chooses a good looking, young humanoid form of the same sex.
  • Nightvision: 1200 feet.
  • Turn Invisible: Three times per day, duration is 5 minutes per level, as the magic spell Invisibility: Superior.
  • Psionics: A major psionic with six minor psionic powers. Can choose one super or two minor additional powers at levels 3, 6, 9, 12, 15.
  • I.S.P.: M.E. plus 3D4x10 plus 2D4 per level of experience.
  • Magic: No spells to start, but may use Techno Wizard items. Can start to learn magic spells at 3rd level.
  • Vulnerabilities: Takes double damage from weapons made of dragon bone, demon bone, and Millennium Trees.
  • Combat: As per Hand to Hand Basic plus one attack per melee.
  • Damage: As per supernatural P.S., but +2D6 from giant talons. Bite does 3D6 M.D.
  • Bonuses: +1 to init. and strike, +2 to roll and save vs. poison and disease, +3 to dodge when flying and horror factor.
  • Allies: None per se.
  • Enemies: No natural enemies.
  • Habitat: Any, but more common to the midwest of the old United States.



  • Created by Mathew R. Ignash, March, 2002 (mathewignash@comcast.net)

    - Back to Matt's Rifts Page.-


    Authored on Amiga.