Trap for Champions (125+100)

"We're only halves of a whole, but double the trouble." - Trap

Real name: Trap
Other known aliases: None.
Occupation: Ground Assault
Current group affiliation: Decepticons/Duocons
Rank: 6
Past group affiliations: None
Major enemies: Autobots
First appearance: Transformers #75 (Marvel comics).
Description: Trap is a 16 foot long blue truck.


37    STR     7
16    DEX    18
23    CON    26
14    BODY    0
 6    INT    -4
12    EGO     4
16    PRE     6
10    COM     0
11    PD      8
13    ED      8
 4    SPD    14
 9    REC     2
46    END     0
36    STUN    1
Characteristics Cost: 90

Powers and Skills

 3    1" Change Environment,Desc: Headlights,OIF(-1/2)             0
12    EC (12),"Transformer powers"    
12a)  8/8 Armor    
19b)  4 LVLS Growth (stats already included),Always On(-1/2),0 END    
       Persistent(+1)                                              0
24c)  2D6+1 RKA,"Assault Missile Launcher",vs physical defense,    
       OAF(-1),2 Charges(0),64 Clips,Explosion(+1/2),x5 Increased    
       Max Range(+1/4)                                             0
10d)  16" Running,x4 Non-Combat,has turn mode                      3 
 2    IR Vision,OAF(-1)    
19    Life Support,doesn't breathe,safe in vacuum/pressure,safe in    
       heat/cold,immune to aging    
 3    Radio XMIT/REC,OIF(-1/2)    
 9    37 STR,1/2 END(+1/4)                                         0
 4    +6 Telescopic Sense,Sight Group,OAF(-1)    
 3    Combat Driving 12-    
12    6 Levels: Missiles    
 3    Navigation 11-    
Powers Cost: 135


Base Points: 125
15    Hunted,"By anti-Decepticon forces.",as powerful,harsh,appear
20    Physical Lim,"No hands.",all the time,greatly
10    Psych Lim,"Constantly cheerful.",common,moderate
10    Psych Lim,"Playful.",common,moderate
15    Psych Lim,"Violent",common,strong
10    Rep,"Evil alien robot.",occur 8-,extreme reputation
10    Rivalry,"with Wheels.",professional,PC rival
10    Watched,"By Decepticon leaders.",more powerful,non-combat
       influence,mild,appear 11-
Disadvantages Total: 100

Experience Spent: 0
Total Points: 225

Explanation of the conversion: Trap is not meant as a stand-alone player character, but as a multiform of Battletrap.

History: Battletrap can best be described as playful - in the same sense that a cat is playful with a mouse that it's caught before the cat moves in for the kill. If his two components were humans they'd very likely be a wrestling tag-team. He likes to trap an adversary between his jeep and helicopter components and have "fun" with him - knock him back and forth a bit - before finally ripping him to pieces. He's cheerful and good-natured- no doubt because he enjoys his work so much.

Battletrap has good strength in robot mode, but sacrifices much of this for mobility when he divides into his two vehicle modes. Neither vehicle is especially rugged or weapons-fire-resistant. Trap isn't very smart in general.

Powers: Battletrap can divide his robot into two separate and autonomous vehicle modes - jeep and helicopter. The two vehicles have identical personalities and can recombine into robot mode in 1.6 seconds. The jeep has a maximum speed of 90 mph and a range of 600 miles. In robot and jeep modes, Battletrap uses a double-barreled, wire-guided assault missile launcher with infra-red imaging for night-firing capabilities. The helicopter has a maximum speed of 780 mph and a range of 1200 miles. It is packed with electronic detection, jamming and communication equipment.

Links to other Battle pages:

  • Character created by Hasbro.
    Champions rules conversion by Mathew R. Ignash -
    Last Updated - June, 2004

    - Back to Matt's Champions Page.-

    Made on Amiga