Tankor IV


Tankor IV for Champions (150+150)



"Let's knock 'em out of the sky!" - Tankor IV

Real name: Tankor IV
Other known aliases: None
Occupation: Air Defense
Current group affiliation: Autobots/Mini-Cons, Air Defense Team.
Rank: 4
Past group affiliations: None
Major enemies: Decepticons, particularly Shockwave II and the Sky Attack Team.
First appearance: None
Origin: Unrevealed
Description: Tankor IV is a 8 foot tall orange and grey robot who turns into a tank.

Characteristics

29	STR	 9
14	DEX	12
21	CON	22
11	BODY	 0
10	INT	 0
18	EGO	16
 9	PRE	-1
10	COM	 0
11	PD	 6
10	ED	 6
 4	SPD	 6
10	REC	 2
46	END	 2
36	STUN	 2
Characteristics Cost: 82

Powers and Skills

 3	1" Change Environment,Desc: Headlights,OIF(-1/2)             0
10	EC (10),"Transformer powers"	
11a)	7/7 Armor	
71b)	5D6 RKA,"Missiles",OAF(-1),33-64 Charges(+1/2),Gestures	
	 (-1/4),Explosion(+1/2),x5 Increased Max Range(+1/4)         0
10c)	13" Running,1/2 END(+1/4)                                    1
 7d)	Shape Shift,"Tank",Concentrate(-1/4),Cannot change form if	
	 takes over half Body.(-1/4),0 END Persistent(+1)            0
 7	1 LVLS Growth (stats already included),Always On(-1/2),0 END	
	 Persistent(+1)                                              0
19	Life Support,doesn't breathe,safe in vacuum/pressure,safe in	
	 heat/cold,immune to aging	
 3	Radio XMIT/REC,OIF(-1/2)	
 2	+0" Running,"Treads",x4 Non-Combat,has turn mode,OIF(-1/2),	
	 Linked(-1/2),"to Shape Shift."                              0
12	+1.0 SPD,Usable By Others(+1/4)	
 6	+5 STR,Usable By Others(+1/4)                                1
 7	29 STR,1/2 END(+1/4)                                         0
 4	+4 Telescopic Sense,Sight Group,OIF(-1/2)	
 3	Combat Driving 12-	
 3	Interrogation 11-	
18	6 Levels: With missiles, move through and punch.,tight group	
 3	Navigation 11-	
 2	PS: Soldier 11-	
 4	4 Rng Levels: with missiles.,OIF(-1/2)	
 3	Streetwise 11-	
 3	Survival 11-	
 3	Systems Operation 11-	
 4	WF,Small Arms,Heavy Weapons	
Powers Cost: 218

Disadvantages

Base Points: 150
15	Accidental Chg,"to robot form if stunned.",common,occur 11-
 5	Distinctive,"Mini-Con",easily concealable,minor
20	DNPC,"Humans in need of saving.",incompetent,appear 11-
15	Hunted,"By anti-Mini-Con forces.",as powerful,harsh,appear
	 11-
 5	Physical Lim,"No hands in vehicle mode.",infrequently,
	 slightly
15	Psych Lim,"Never quits!",common,strong
15	Psych Lim,"Protective of others.",common,strong
15	Psych Lim,"Code vs. killing humans.",common,strong
15	Psych Lim,"Aggressive",common,strong
 5	Rep,"Heroic alien robot.",occur 8-
10	Rivalry,"with other Mini-Con teams.",professional,PC rival
 5	Unluck,1D6
10	Watched,"By Mini-Con leaders.",more powerful,non-combat
	 influence,mild,appear 11-
Disadvantages Total: 150

Experience Spent: 0
Total Points: 300

Explanation of the conversion: Since Tankor has two missile launchers, I gave him more charges with his missiles than the other members of the Air Defense team. Because his arms are the launchers for his missiles, I gave them the Gestures limitation.

History: Many Mini-Cons have migrated to Earth has and live in hiding, but the ongoing battles between the Autobots and Decepticons have drawn then in. The excilating comflict to Earth has forced the Mini-Cons once to take sides in a larger conflict.

Thunderblast II, Tankor IV and Steamhammer II of the Air Defense Team hid among the armed forces of Earth so that they could protect the humans from Razorclaw V, Sky Lynx II and Shockwave II, the Sky Attack Team. The desire to protect human life is nearly an obsession for Tankor IV; he exists solely to prevent the damage inflicted by Shockwave II and his aerial companions.

Trivia: Tankor IV shouldn't be confused with the orignal Tankor, a Vehicon who turns into a tank, Tankor II, a Decepticon who turns into a tank, or Tankor III, an Autobot Micromaster who turns into a locomotive. The toy of Tankor IV is similar to that of Wreckage and Shot.

Tankor IV Powers: Subject is brave and thanks to his two arm-mounted missile launchers, possesses impressive firepower for a Mini-Con. In fact he is the bravest member of the Air Defense team, and packs more firepower than any of the others. He can take the form of a mini-tank. In vehicle mode, he can reach speeds of up over 70 mph. He has above average physical strength and skill with his missiles. A special targeting scope gives him telescopic vision and accuracy at high range.

Weaknesses: Tankor IV is slower than the average Mini-Con, and is the slowest member of the Air Defense team. He cannot fly. He is also low ranking among the Autobots, but this never bothers him.

Links to other Tankor IV pages:
  • http://www.seibertron.com/database/character.php?view=&char_id=3326




  • Character created by Hasbro.
    Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
    Last Updated - November, 2005

    - Back to Matt's Champions Page.-


    Made on Amiga