Swerve for Champions (100+150)

"Molecular structure is the window to understanding." - Swerve

Real name: Swerve
Other known aliases: Wave (name of release in Japan).
Occupation: Metalurgist
Current group affiliation: Autobots
Rank: 5
Past group affiliations: None
Major enemies: Decepticons
First appearance: Transformers: Generation One Volume II #3 (Dreamwave comics), Transformers #46 (Marvel comics), The Five Faces of Darkness Part 5 (television series).
Description: Swerve is a 16 foot tall red and white robot who turns into a truck.


42	STR	12
14	DEX	12
23	CON	26
14	BODY	 0
13	INT	 3
12	EGO	 4
14	PRE	 4
10	COM	 0
12	PD	 8
13	ED	 8
 4	SPD	16
10	REC	 2
46	END	 0
37	STUN	 0
Characteristics Cost: 95

Powers and Skills

 3	1" Change Environment,Desc: Headlights,OIF(-1/2)             0
 3	+0 Detect,"Chemicals"	
10	EC (10),"Transformer powers"	
26a)	12/12 Armor	
20b)	4 LVLS Growth (stats already included),Always On(-1/2),0 END	
	 Persistent(+1)                                              0
13c)	2 1/2D6 RKA,"Laser Gun",OAF(-1),13-16 Charges(0),No	
	 Knockback(-1/4)                                             0
15d)	15" Running,1/2 END(+1/4)                                    2
 7e)	Shape Shift,"Truck",Concentrate(-1/4),Cannot change form if	
	 takes over half Body.(-1/4),0 END Persistent(+1)            0
19	Life Support,doesn't breathe,safe in vacuum/pressure,safe in	
	 heat/cold,immune to aging	
10	MP (17),"Movement",Only when in appropriate form.(-1/4),OIF	
 1u	5" Flight,"Jet Pack",x4 Non-Combat                           1
 1u	+6" Running,"Wheels",x4 Non-Combat,has turn mode             1
 3	Radio XMIT/REC,OIF(-1/2)	
10	42 STR,1/2 END(+1/4)                                         0
 3	Combat Driving 12-	
 4	2 Levels: with pistol.	
 3	SC: Metallurgy 12-,(INT based)	
 3	Navigation 11-	
 1	WF,Pistols	
Powers Cost: 155


Base Points: 100
15	Accidental Chg,"to robot form if stunned.",common,occur 11-
20	DNPC,"Humans in need of saving.",incompetent,appear 11-
10	Distinctive,"Giant Robot",easily concealable,major
15	Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
 5	Physical Lim,"Needs double normal repairs.",infrequently, 
 5	Physical Lim,"No hands in vehicle mode.",infrequently,
15	Psych Lim,"Obsessive",common,strong
15	Psych Lim,"Code vs. killing humans.",common,strong
15	Psych Lim,"Daydreamer",very common,moderate
 5	Rep,"Heroic alien robot.",occur 8-
10	Rivalry,"with other Autobot warriors.",professional,PC rival
10	Unluck,2D6
10	Watched,"By Autobot leaders.",more powerful,non-combat
	 influence,mild,appear 11-
Disadvantages Total: 150

Experience Spent: 0
Total Points: 250

Explanation of the conversion: Swerve's Unluck should normally manifest as him getting in an accident while driving.

Tailgate History (Dreamwave comics): Swerve was among the Autobots who watched Shockwave's rebroadcasts on Cybertron of a fight on Earth between Optimus Prime and Megatron (Transformers: Generation One II #3).

Swerve was among the Autobots to receive combat training from Prowl and Ironhide on Cybertron (Transformers: Generation One III #2).

Swerve isn't your typical "absent-minded" scientist. As first glance, he might appear that way: Swerve rarely pays attention to the collateral damage caused by his furious driving, and he's prone forget completely about orders when struck by a brainstorm, but Swerve could more be more accurately as a "single minded" scientis; his poor driving and inability to focus on what's being said to him are due to his determination to finish whatever main project he's been assigned. He's constantly tabulating information and trying to come up with a solution to some question he's toiling over, although it sometimes interferes with whatever else he might be doing at that moment. The Autobots find his intensity admirable, but nobody wants to drive next to him when he's got an enigma on his mind.

Trivia: The toy for Swerve is very similar to the toys for Gears and Smallfoot. Swerve shouldn't be confused with Swerve II, an Autobot who turns into a Cybertonian car. There is also an Alternator toy named Swerve.

Swerve Powers: Subject is tough, has above-average strength and great intelligence. He is an expert at metallurgical science. In vehicle mode, he can travel at speeds of 120 mph for up to 500 miles. In robot mode, his hands contain sensors that can divine the chemical and physical properties of metals and various geological substances.

In robot form Swerve sometimes utilizes a standard Autobot jet pack.

Weaknesses: Subject's poor driving forces him to undergo numerous minor and major repairs. Swerve has very little firepower and only average speed.

Links to other Swerve pages:
  • http://www.cobraislandtoys.com/tf/1986/swerve.html
  • http://www.seibertron.com/database/character.php?char_id=158

  • Character created by Hasbro.
    Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
    Last Updated - April, 2005

    - Back to Matt's Champions Page.-

    Made on Amiga