"Warfare is the first option of uncivilized minds." - Steamhammer II
Real name: Steamhammer II Other known aliases: None Occupation: Air Defense Current group affiliation: Autobots/Mini-Cons, Air Defense Team. Rank: 6 Past group affiliations: None Major enemies: Decepticons, particularly Razorclaw V and the Sky Attack Team. First appearance: None Origin: Unrevealed Description: Steamhammer II is a 8 foot tall orange and grey robot who turns into an amphibious missile truck.
Characteristics
33 STR 13
14 DEX 12
22 CON 24
11 BODY 0
15 INT 5
17 EGO 14
13 PRE 3
10 COM 0
13 PD 7
11 ED 7
4 SPD 6
11 REC 2
46 END 1
37 STUN 1
Characteristics Cost: 95
Powers and Skills
3 1" Change Environment,Desc: Headlights,OIF(-1/2) 0
10 EC (10),"Transformer powers"
14a) 8/8 Armor
55b) 4D6 RKA,"Missiles",OAF(-1),17-32 Charges(+1/4),Explosion
(+1/2),x5 Increased Max Range(+1/4) 0
10c) 13" Running,1/2 END(+1/4) 1
7d) Shape Shift,"Truck",Concentrate(-1/4),Cannot change form if
takes over half Body.(-1/4),0 END Persistent(+1) 0
4e) +12" Swimming,x4 Non-Combat,has turn mode,only on surface,
Only in vehicle form.(-1/4),1/2 END(+1/4) 1
7 1 LVLS Growth (stats already included),Always On(-1/2),0 END
Persistent(+1) 0
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
3 Radio XMIT/REC,OIF(-1/2)
6 +3" Running,"Treads",x4 Non-Combat,has turn mode,OIF(-1/2),
Linked(-1/2),"to Shape Shift.",1/2 END(+1/4) 0
12 +1.0 SPD,Usable By Others(+1/4)
6 +5 STR,Usable By Others(+1/4) 1
8 33 STR,1/2 END(+1/4) 0
4 +4 Telescopic Sense,Sight Group,OIF(-1/2)
3 Combat Driving 12-
18 6 Levels: With missiles, move through and punch.,tight group
3 Navigation 11-
2 PS: Soldier 11-
4 4 Rng Levels: with missiles.,OIF(-1/2)
3 Systems Operation 12-
4 WF,Small Arms,Heavy Weapons
Powers Cost: 205
Disadvantages
Base Points: 150
15 Accidental Chg,"to robot form if stunned.",common,occur 11-
5 Distinctive,"Mini-Con",easily concealable,minor
20 DNPC,"Humans in need of saving.",incompetent,appear 11-
15 Hunted,"By anti-Mini-Con forces.",as powerful,harsh,appear
11-
5 Physical Lim,"No hands in vehicle mode.",infrequently,
slightly
15 Psych Lim,"Never quits!",common,strong
15 Psych Lim,"Protective of others.",common,strong
15 Psych Lim,"Code vs. killing humans.",common,strong
15 Psych Lim,"Lawful/Ordered",common,strong
5 Rep,"Heroic alien robot.",occur 8-
10 Rivalry,"with other Mini-Con teams.",professional,PC rival
5 Unluck,1D6
10 Watched,"By Mini-Con leaders.",more powerful,non-combat
influence,mild,appear 11-
Disadvantages Total: 150
Experience Spent: 0
Total Points: 300
Explanation of the conversion: I gave Steamhammer extra swimming since he seemed to be an amphibious vehicle.
History: Many Mini-Cons have migrated to Earth has and live in hiding, but the ongoing battles between the Autobots
and Decepticons have drawn then in. The excilating comflict to Earth has forced the Mini-Cons once to take sides in a
larger conflict.
Thunderblast II, Tankor IV and Steamhammer II of the Air Defense Team hid among the armed forces of Earth so that they
could protect the humans from Razorclaw V, Sky Lynx II and Shockwave II, the Sky Attack Team. Steamhammer II took his
vehicle form because of a deep love of life and order. He believes that war is an unnatural disruption of the organized
advance of culture, and does everything he can to limit combat and defend vulnerable targets. He looks at warfare as a
necessary evil, but one that does only damage to the civilizations that wage it. Despite his own heroism, he never sees
anything but the terrible cost of war at the conclusion of any battle.
Trivia: Steamhammer II shouldn't be confused with the orignal Steamhammer, a Decepticon who turns into a
constructicon vehicle.
Powers: Subject is very strong, brave and thanks to his shoulder-mounted missile launcher possesses good long-range
firepower. He can take the form of a mini-missile truck. In vehicle mode, he can reach speeds of up over 90 mph. He has
above average skill with his missiles. A special targeting scope gives him telescopic vision and accuracy at high range.
Because of his amphibious configuration, Steamhammer II can easily travel over water in vehicle form.
Weaknesses: Steamhammer II is slower than the average Mini-Con and cannot fly. He is reluctant to do combat
in areas that may have large amounts of collateral damage, but will do his best to defend these areas, hoping to draw
fire away from them as quickly as possible.
Links to other Steamhammer II pages:
Character created by Hasbro.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - November, 2005