Steamhammer II


Steamhammer II for Champions (150+150)



"Warfare is the first option of uncivilized minds." - Steamhammer II

Real name: Steamhammer II
Other known aliases: None
Occupation: Air Defense
Current group affiliation: Autobots/Mini-Cons, Air Defense Team.
Rank: 6
Past group affiliations: None
Major enemies: Decepticons, particularly Razorclaw V and the Sky Attack Team.
First appearance: None
Origin: Unrevealed
Description: Steamhammer II is a 8 foot tall orange and grey robot who turns into an amphibious missile truck.

Characteristics

33	STR	13
14	DEX	12
22	CON	24
11	BODY	 0
15	INT	 5
17	EGO	14
13	PRE	 3
10	COM	 0
13	PD	 7
11	ED	 7
 4	SPD	 6
11	REC	 2
46	END	 1
37	STUN	 1
Characteristics Cost: 95

Powers and Skills

 3	1" Change Environment,Desc: Headlights,OIF(-1/2)             0
10	EC (10),"Transformer powers"	
14a)	8/8 Armor	
55b)	4D6 RKA,"Missiles",OAF(-1),17-32 Charges(+1/4),Explosion	
	 (+1/2),x5 Increased Max Range(+1/4)                         0
10c)	13" Running,1/2 END(+1/4)                                    1
 7d)	Shape Shift,"Truck",Concentrate(-1/4),Cannot change form if	
	 takes over half Body.(-1/4),0 END Persistent(+1)            0
 4e)	+12" Swimming,x4 Non-Combat,has turn mode,only on surface,	
	 Only in vehicle form.(-1/4),1/2 END(+1/4)                   1
 7	1 LVLS Growth (stats already included),Always On(-1/2),0 END	
	 Persistent(+1)                                              0
19	Life Support,doesn't breathe,safe in vacuum/pressure,safe in	
	 heat/cold,immune to aging	
 3	Radio XMIT/REC,OIF(-1/2)	
 6	+3" Running,"Treads",x4 Non-Combat,has turn mode,OIF(-1/2),	
	 Linked(-1/2),"to Shape Shift.",1/2 END(+1/4)                0
12	+1.0 SPD,Usable By Others(+1/4)	
 6	+5 STR,Usable By Others(+1/4)                                1
 8	33 STR,1/2 END(+1/4)                                         0
 4	+4 Telescopic Sense,Sight Group,OIF(-1/2)	
 3	Combat Driving 12-	
18	6 Levels: With missiles, move through and punch.,tight group	
 3	Navigation 11-	
 2	PS: Soldier 11-	
 4	4 Rng Levels: with missiles.,OIF(-1/2)	
 3	Systems Operation 12-	
 4	WF,Small Arms,Heavy Weapons	
Powers Cost: 205

Disadvantages

Base Points: 150
15	Accidental Chg,"to robot form if stunned.",common,occur 11-
 5	Distinctive,"Mini-Con",easily concealable,minor
20	DNPC,"Humans in need of saving.",incompetent,appear 11-
15	Hunted,"By anti-Mini-Con forces.",as powerful,harsh,appear
	 11-
 5	Physical Lim,"No hands in vehicle mode.",infrequently,
	 slightly
15	Psych Lim,"Never quits!",common,strong
15	Psych Lim,"Protective of others.",common,strong
15	Psych Lim,"Code vs. killing humans.",common,strong
15	Psych Lim,"Lawful/Ordered",common,strong
 5	Rep,"Heroic alien robot.",occur 8-
10	Rivalry,"with other Mini-Con teams.",professional,PC rival
 5	Unluck,1D6
10	Watched,"By Mini-Con leaders.",more powerful,non-combat
	 influence,mild,appear 11-
Disadvantages Total: 150

Experience Spent: 0
Total Points: 300

Explanation of the conversion: I gave Steamhammer extra swimming since he seemed to be an amphibious vehicle.

History: Many Mini-Cons have migrated to Earth has and live in hiding, but the ongoing battles between the Autobots and Decepticons have drawn then in. The excilating comflict to Earth has forced the Mini-Cons once to take sides in a larger conflict.

Thunderblast II, Tankor IV and Steamhammer II of the Air Defense Team hid among the armed forces of Earth so that they could protect the humans from Razorclaw V, Sky Lynx II and Shockwave II, the Sky Attack Team. Steamhammer II took his vehicle form because of a deep love of life and order. He believes that war is an unnatural disruption of the organized advance of culture, and does everything he can to limit combat and defend vulnerable targets. He looks at warfare as a necessary evil, but one that does only damage to the civilizations that wage it. Despite his own heroism, he never sees anything but the terrible cost of war at the conclusion of any battle.

Trivia: Steamhammer II shouldn't be confused with the orignal Steamhammer, a Decepticon who turns into a constructicon vehicle.

Steamhammer II Powers: Subject is very strong, brave and thanks to his shoulder-mounted missile launcher possesses good long-range firepower. He can take the form of a mini-missile truck. In vehicle mode, he can reach speeds of up over 90 mph. He has above average skill with his missiles. A special targeting scope gives him telescopic vision and accuracy at high range. Because of his amphibious configuration, Steamhammer II can easily travel over water in vehicle form.

Weaknesses: Steamhammer II is slower than the average Mini-Con and cannot fly. He is reluctant to do combat in areas that may have large amounts of collateral damage, but will do his best to defend these areas, hoping to draw fire away from them as quickly as possible.

Links to other Steamhammer II pages:
  • http://www.seibertron.com/database/character.php?view=&char_id=3325




  • Character created by Hasbro.
    Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
    Last Updated - November, 2005

    - Back to Matt's Champions Page.-


    Made on Amiga