Real name: Snarl III Other known aliases: None Occupation: Stratigic Specialist Current group affiliation: Autobots Rank: 7 Past group affiliations: Maximals Major enemies: Vehicons, Decepticons First appearance: Transformers: Universe #3 Origin: Unrevealed Description: Snarl III is a 16 foot tall robot who turns into a techno-organic lion.
Characteristics
46 STR 16
16 DEX 18
23 CON 26
14 BODY 0
18 INT 8
18 EGO 16
18 PRE 8
10 COM 0
13 PD 8
13 ED 8
4 SPD 14
11 REC 2
50 END 2
41 STUN 2
Characteristics Cost: 128
Powers and Skills
10 EC (10),"Transformer powers"
26a) 12/12 Armor
20b) 4 LVLS Growth (stats already included),Always On(-1/2),0 END
Persistent(+1) 0
68c) 5D6 HKA,"Sword/Bite/Claw",Restrainable(-1/2),0 END(+1/2) 0
25d) 19" Running,1/2 END(+1/4) 2
8e) Shape Shift,"Lion",Incantation(-1/4),0 END Persistent(+1) 0
20 13- Find Weakness,Desc: with sword/bite.
1 Life Support, only needs half food intake.
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
3 Radio XMIT/REC,OIF(-1/2)
4 1 BODY Regen,recovery rate: per hour,Linked(-1/2),"to Shape
Shift."
3 +0" Running,"Four Legs",x4 Non-Combat,Linked(-1/2),"to Shape
Shift." 0
11 46 STR,1/2 END(+1/4) 0
18 6 Levels: with sword, punch and dodge.,tight group
7 Stealth 14-
3 Survival 11-
3 Tactics 13-
3 WF,Swords,Small Arms
Powers Cost: 252
Disadvantages
Base Points: 250
15 Accidental Chg,"To beast form if stunned.",common,occur 11-
5 Distinctive,"Talking lion-bot.",easily concealable,minor
15 Hunted,"By anti-Maximal forces.",as powerful,harsh,appear
11-
5 Physical Lim,"No hands in beast mode.",infrequently,slightly
15 Psych Lim,"Protective of friends.",common,strong
15 Psych Lim,"Overconfident",common,strong
15 Psych Lim,"Code vs. killing humans.",common,strong
5 Rep,"Heroic alien robot.",occur 8-
10 Rivalry,"with other Maximal warriors.",professional,PC rival
10 Unluck,2D6
10 Vuln,"to high energon attacks in robot form.",uncommon,x2
stun
10 Watched,"By Maximal leaders.",more powerful,non-combat
influence,mild,appear 11-
Disadvantages Total: 130
Experience Spent: 0
Total Points: 380
Explanation of the conversion:
History: As a strategic genius, Snarl III is a critical component of the Maximal command. He considers Vehicons a
substandard challenge to his abilities and desires a match of tactics and cunning against Megatron II where the victor wins the
war over Cybertron.
On the reformatted techno-organic Cybertron Cheetor, Rattrap, Silverbolt III and
Blackarachnia were interviewed by the
Autobot reporter Rook. They then welcomed the Autobots
Roulette, Shadowstriker, Sideswipe, Sunstreaker and Trailbreaker back to Cybertron. Buzzsaw III, Quickstrike II and Rockbuster were also present. The returning Autobots along with Blackarachnia and Silverbolt
III were then abducted via teleportation beams and taken to Unicron. Tap-Out, Megatron IV, Brawn, Grimlock and Snarl III were also abducted from various timelines.
Silverbolt III, Blackarachnia, Sideswipe and Sunstreaker were forcibly reformatted by Unicron. Taken captive by Razorclaw
IV, Reptilion, Obsidian III, Tankor II and Striker, the Autobots were forced to fight one another. They witnessed
Smokescreen III kill Smokescreen, whose spark was absorbed by Unicron. Sensing the need for a champion Primus and Alpha
Trion brought Optimus Primal back to life (Transformers:
Universe #1).
Snarl III aided Optimus Primal in his talks with the High Council (Transformers: Universe #3).
Rook, Snarl III, Skydive III, Longhorn and
Che witnessed the start of an invasion of Cybertron by the Quintessons and their Sharkticon
army (Transformers: Wreckers #4).
Trivia: Snarl III should not be confused with Snarl, a Dinobot who turns into a stegasaurus, Snarl II, a Maximal
who turns into a tasmanian devil. The toy of Snarl III was recolored from the Beast Machines toy line for the
Transformers: Universe toy line and became an Autobot instead of a Maximal.
Powers: Snarl III is highly energy efficient, very intelligent, fast and nearly fearless. He is also pretty
strong, tough and well skilled. He carries an energon sword. He can assume the form of a lion with a powerful bite.
Snarl III has the uncanny ability to sense his opponent's weaknesses and exploit them to Maximal advantage.
He has an ambush style of attack that rarely leaves his enemies the option of survival. In
robot mode he heals from damage quickly.
Weaknesses: Snarl III can sometimes be over confident in his abilities. He cannot fly and lacks ranged weapons.
Links to other Snarl III pages:
Character created by Hasbro.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - November, 2005