Primal Prime

Primal Prime for Champions (400+150)

''Freedom is the right of all sentient beings.'' - Primal Prime

Real name: Primal Prime
Other known aliases: None
Occupation: Prime of Justice
Current group affiliation: Maximals/Transmetals
Rank: 9
Past group affiliations: None
Major enemies: Predacons/Vehicons
First appearance: Convention Comics 2001
Origin: Convention Comics 2001
Description: Primal Prime is a 20 foot tall red, blue and white robot who turns into a gorilla, a ground assault vehicle or a hypersonic attack jet.


54	STR	19
18	DEX	24
24	CON	28
15	BODY	 0
18	INT	 8
20	EGO	20
23	PRE	13
10	COM	 0
15	PD	 9
14	ED	 9
 4	SPD	12
12	REC	 2
50	END	 1
43	STUN	 1
Characteristics Cost: 146

Powers and Skills

21	14/14 Armor,"Deflector Shields",OIF(-1/2),14- Activation	
19	EC (19),"Transformer powers"	
23a)	14/14 Armor	
21b)	5 LVLS Growth (stats already included),Always On(-1/2),0 END	
	 Persistent(+1)                                              0
17c)	Shape Shift,"Gorilla/Jet/Armored Car",limited group of	
	 shapes,Incantation(-1/4),0 END Persistent(+1)               0
12	0" Flight,"Wings",x64 Non-Combat,Linked(-1/2),"to Shape	
	 Shift.",OIF(-1/2)                                           0
 1	Life Support - Requires half food intake.	
19	Life Support,doesn't breathe,safe in vacuum/pressure,safe in	
	 heat/cold,immune to aging	
40	MP (50),"Movement",Only in appropriate forms.(-1/4)	
 4u	20" Flight,1/2 END(+1/4)                                     2
 3u	20" Running,1/2 END(+1/4)                                    2
86	MP (172),"Weapons",OAF(-1)	
 8u	23D6 EB,"Chest Cannons",33-64 Charges(+1/2)                  0
 8u	7 1/2D6 RKA (Fire),"Incendiary Missiles",13-16 Charges(0),	
	 Explosion(+1/2)                                             0
 8u	7 1/2D6 RKA,"Laser Rifle",17-32 Charges(+1/4),x5 Increased	
	 Max Range(+1/4)                                             0
 3	Radio XMIT/REC,OIF(-1/2)	
 6	+2" Running,"Wheels",x8 Non-Combat,has turn mode,OIF(-1/2),	
	 Linked(-1/2),"to Shape Shift."                              0
13	54 STR,1/2 END(+1/4)                                         0
 3	Acrobatics 13-	
 3	AK: Ancient Cybertonian Lore 13-,(INT based)	
 3	Combat Driving 13-	
 3	Climbing 13-	
 5	Def Block	
 3	Flying Tackle	
48	6 Levels,all combat	
 4	Martial Disarm	
 3	Navigation 11-	
 3	Oratory 14-	
 3	Stealth 13-	
 3	Systems Operation 13-	
 5	Tactics 14-	
 1	TF,Large Spaceships	
 2	WF,Small Arms	
Powers Cost: 404


Base Points: 400
15	Accidental Chg,"to beast form if stunned.",common,occur 11-
20	DNPC,"People in need of saving.",incompetent,appear 11-
10	Distinctive,"Giant Robot",easily concealable,major
15	Hunted,"By anti-Maximal forces.",as powerful,harsh,appear
 5	Physical Lim,"No hands in vehicle modes.",infrequently,
15	Psych Lim,"Cares about others before himself. ",common,
15	Psych Lim,"Code vs. killing humans.",common,strong
20	Psych Lim,"Honorable",common,total
 5	Rep,"Heroic alien robot.",occur 8-
10	Rivalry,"with other Maximal leaders.",professional,PC rival
10	Vuln,"to high energon attacks in robot form.",uncommon,x2
10	Watched,"By Maximals",more powerful,non-combat influence,
	 mild,appear 11-
Disadvantages Total: 150

Experience Spent: 0
Total Points: 550

Explanation of the conversion: Primal Prime's Movement Multipower slots only work in certain forms. He can't use the running in jet mode and he cannot use the flying in gorilla or car forms.

Primal Prime History: Primal Prime was forged from the remnants of a control suit used by Quickstrike to manipulate Optimal Optimus during the Beast Wars. Primal Prime was created by Volk using the Transmetal Driver, Optimus Prime and the Matrix. Undeniably noble and instilled with a patchwork of convictions from leaders past, he inspires Transformers throughout the galaxy with tales of Cybertron's glorious history. He was joined by Airazor and Tigatron (Wreckers #1).

Airazor, Primal Prime and Tigatron set out to discover if any more stasis pods survived. They discovered and recruited the Maximal Ramulas. Ambushed by the Predacons Tarantulas, Ravage, Razorclaw II, Spittor and Iguanus, Primal Prime had the Matrix ripped out of his system (Wreckers #2).

After defeating Tarantulas, the Maximals were joined by Sonar and Packrat as well as the Predacons Fractal and Spittor. Returning to Cybertron he was joined by Apelinq and became leader of the Wreckers.

Once on Cybertron the Wreckers were joined by Rodimus and visited the Oracle computer were sent on a mission off planet. Before leaving they were also joined by Arcee and Devcon as well as Decepticons Cyclonus, Skywarp and Rotorbolt (Wreckers #1).

Primal Prime

Trivia: The toy of Primal Prime is similar to that of Optimal Optimus. There is a Chinese made knockoff of Primal Prime which is smaller and has different colors and less features.

Primal Prime Powers: Primal Prime is energy efficient and has massive strength, toughness and reflexes. He is highly intelligent and a skilled hand-to-hand combatant. He is an excellent leader. Primal Prime is a four changer, with three alternate forms. He can become a transmetal gorilla, a ground assault vehicle or a hypersoic attack jet. Primal Prime's weapons include chest mounted cannons, incendiary missiles and a laser rifle, which he can use in any form. He has arm-mounted deflector shields. He recovers from damage quicker in beast mode and is better protected from high energon levels as well.

When Primal Prime arrived on Cybertron he was immunized by Ape-Linq against the transformation locking virus created by Megatron II.

Primal Prime Weaknesses: Primal Prime is perhaps too caring, willing to sacrifice himself for others. He is a Maximal of his word, something his enemies have exploited in the past. High energon fields can adversely effect Primal Prime if he stays in robot form for too long. His animal form is protected from high energon levels.

Links to other Primal Prime pages:

  • Character created by Hasbro.
    Champions rules conversion by Mathew R. Ignash -
    Last Updated - December, 2005

    - Back to Matt's Champions Page.-

    Made on Amiga