''Freedom is the right of all sentient beings.'' - Primal Prime
Real name: Primal Prime Other known aliases: None Occupation: Prime of Justice Current group affiliation: Maximals/Transmetals Rank: 9 Past group affiliations: None Major enemies: Predacons/Vehicons First appearance: Convention Comics 2001 Origin: Convention Comics 2001 Description: Primal Prime is a 20 foot tall red, blue and white robot who turns into a gorilla, a ground assault
vehicle or a hypersonic attack jet.
Characteristics
54 STR 19
18 DEX 24
24 CON 28
15 BODY 0
18 INT 8
20 EGO 20
23 PRE 13
10 COM 0
15 PD 9
14 ED 9
4 SPD 12
12 REC 2
50 END 1
43 STUN 1
Characteristics Cost: 146
Powers and Skills
21 14/14 Armor,"Deflector Shields",OIF(-1/2),14- Activation
(-1/2)
19 EC (19),"Transformer powers"
23a) 14/14 Armor
21b) 5 LVLS Growth (stats already included),Always On(-1/2),0 END
Persistent(+1) 0
17c) Shape Shift,"Gorilla/Jet/Armored Car",limited group of
shapes,Incantation(-1/4),0 END Persistent(+1) 0
12 0" Flight,"Wings",x64 Non-Combat,Linked(-1/2),"to Shape
Shift.",OIF(-1/2) 0
1 Life Support - Requires half food intake.
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
40 MP (50),"Movement",Only in appropriate forms.(-1/4)
4u 20" Flight,1/2 END(+1/4) 2
3u 20" Running,1/2 END(+1/4) 2
86 MP (172),"Weapons",OAF(-1)
8u 23D6 EB,"Chest Cannons",33-64 Charges(+1/2) 0
8u 7 1/2D6 RKA (Fire),"Incendiary Missiles",13-16 Charges(0),
Explosion(+1/2) 0
8u 7 1/2D6 RKA,"Laser Rifle",17-32 Charges(+1/4),x5 Increased
Max Range(+1/4) 0
3 Radio XMIT/REC,OIF(-1/2)
6 +2" Running,"Wheels",x8 Non-Combat,has turn mode,OIF(-1/2),
Linked(-1/2),"to Shape Shift." 0
13 54 STR,1/2 END(+1/4) 0
3 Acrobatics 13-
3 AK: Ancient Cybertonian Lore 13-,(INT based)
3 Combat Driving 13-
3 Climbing 13-
5 Def Block
3 Flying Tackle
48 6 Levels,all combat
4 Martial Disarm
3 Navigation 11-
3 Oratory 14-
3 Stealth 13-
3 Systems Operation 13-
5 Tactics 14-
1 TF,Large Spaceships
2 WF,Small Arms
Powers Cost: 404
Disadvantages
Base Points: 400
15 Accidental Chg,"to beast form if stunned.",common,occur 11-
20 DNPC,"People in need of saving.",incompetent,appear 11-
10 Distinctive,"Giant Robot",easily concealable,major
15 Hunted,"By anti-Maximal forces.",as powerful,harsh,appear
11-
5 Physical Lim,"No hands in vehicle modes.",infrequently,
slightly
15 Psych Lim,"Cares about others before himself. ",common,
strong
15 Psych Lim,"Code vs. killing humans.",common,strong
20 Psych Lim,"Honorable",common,total
5 Rep,"Heroic alien robot.",occur 8-
10 Rivalry,"with other Maximal leaders.",professional,PC rival
10 Vuln,"to high energon attacks in robot form.",uncommon,x2
stun
10 Watched,"By Maximals",more powerful,non-combat influence,
mild,appear 11-
Disadvantages Total: 150
Experience Spent: 0
Total Points: 550
Explanation of the conversion: Primal Prime's Movement Multipower slots only work in certain forms. He can't
use the running in jet mode and he cannot use the flying in gorilla or car forms.
History: Primal Prime was forged from the remnants of a control suit used by Quickstrike to manipulate Optimal Optimus during the Beast
Wars. Primal Prime was created by Volk using the Transmetal Driver, Optimus Prime and the
Matrix. Undeniably noble and instilled with a patchwork of convictions from leaders past, he inspires Transformers
throughout the galaxy with tales of Cybertron's glorious history. He was joined by Airazor and
Tigatron (Wreckers #1).
Airazor, Primal Prime and Tigatron set out to discover if any more stasis pods survived. They discovered and recruited
the Maximal Ramulas. Ambushed by the Predacons Tarantulas, Ravage, Razorclaw II, Spittor and
Iguanus, Primal Prime had the Matrix ripped out of his system (Wreckers #2).
After defeating Tarantulas, the Maximals were joined by Sonar and Packrat
as well as the Predacons Fractal and Spittor. Returning to Cybertron
he was joined by Apelinq and became leader of the Wreckers.
Once on Cybertron the Wreckers were joined by Rodimus and visited the Oracle computer were sent on a mission off planet.
Before leaving they were also joined by Arcee and Devcon as well as Decepticons Cyclonus, Skywarp and Rotorbolt (Wreckers #1).
Trivia: The toy of Primal Prime is similar to that of Optimal Optimus. There is a Chinese made knockoff of Primal
Prime which is smaller and has different colors and less features.
Powers: Primal Prime is energy efficient and has massive strength, toughness and reflexes. He is highly
intelligent and a skilled hand-to-hand combatant. He is an excellent leader. Primal Prime is a four changer, with three
alternate forms. He can become a transmetal gorilla, a ground assault
vehicle or a hypersoic attack jet. Primal Prime's weapons include chest mounted cannons, incendiary missiles and a laser rifle, which
he can use in any form. He has arm-mounted deflector shields. He recovers from
damage quicker in beast mode and is better protected from high energon levels as well.
When Primal Prime arrived on Cybertron he was immunized by Ape-Linq against the transformation locking
virus created by Megatron II.
Weaknesses: Primal Prime is perhaps too caring, willing to sacrifice himself for others. He is a Maximal of
his word, something his enemies have exploited in the past. High
energon fields can adversely effect Primal Prime if he stays in robot form for too long. His animal form is protected
from high energon levels.
Links to other Primal Prime pages:
Character created by Hasbro.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - December, 2005