"Truth is revealed in the smallest details." - Nightbeat
Real name: Nightbeat Other known aliases: None Occupation: Detective Current group affiliation: Autobots/Headmasters Rank: 7 Past group affiliations: None Major enemies: Decepticons, particularly Headmasters. First appearance: Transformers: More Than Meets The Eye #4 (Dreamwave comics), Transformers: #62 (Marvel comics). Origin: Description: Nightbeat is a 20 foot tall blue and yellow robot who turns into a Porsche 939 Turbo. Before being
reformatted he turned into a Cybertonian car.
Characteristics
45 STR 10
18 DEX 24
21 CON 22
15 BODY 0
16 INT 6
18 EGO 16
19 PRE 9
10 COM 0
10 PD 6
10 ED 6
4 SPD 12
9 REC 2
44 END 1
37 STUN 1
Characteristics Cost: 115
Powers and Skills
3 1" Change Environment,Desc: Headlights,OIF(-1/2) 0
10 Eidetic Memory
10 EC (10),"Transformer powers"
23a) 11/11 Armor
27b) 5 LVLS Growth (stats already included),Always On(-1/2),0 END
Persistent(+1) 0
23c) 18" Running,1/2 END(+1/4) 2
7d) Shape Shift,"Car",Concentrate(-1/4),Cannot change form if
takes over half Body.(-1/4),0 END Persistent(+1) 0
25e) 8D6 Telepathy,Only to detect lies.(-3/4),Reduced
Penetration(-1/4),0 END(+1/2) 0
5 5 Flash Defense,Sight Group
2 IR Vision,"Infrared Sight",OAF(-1)
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
5 1D6 Luck
28 MP (49),"Movement",Only when in appropriate form.(-1/4),OIF
(-1/2)
1u 5" Flight,"Jet Pack",x4 Non-Combat 1
2u +9" Running,"Wheels",x16 Non-Combat,has turn mode,0 END
(+1/2) 0
56 MP (112),"Weapons",OAF(-1)
5u 8D6 Flash,"Photon Pistols",Sight Group,17-32 Charges(+1/4) 0
5u 6D6 RKA,"Plasma Blaster",17-32 Charges(+1/4) 0
3 Radio XMIT/REC,OIF(-1/2)
11 45 STR,1/2 END(+1/4) 0
9 +6 Telescopic Sense,Sight Group
9 +6 Telescopic Sense,Hearing Group
3 Combat Driving 13-
5 Deduction 13-
18 6 Levels: with pistols, blaster and punch.,tight group
3 Navigation 11-
3 Stealth 13-
3 Streetwise 13-
3 Tactics 12-
3 Tracking 12-
1 WF,Pistols
Powers Cost: 330
Total Cost: 445
Base Points: 300
15 Accidental Chg,"to robot form if stunned.",common,occur 11-
20 DNPC,"Humans in need of saving.",incompetent,appear 11-
10 Distinctive,"Giant Robot",easily concealable,major
15 Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
11-
5 Physical Lim,"No hands in vehicle mode.",infrequently,
slightly
10 Psych Lim,"Serious",common,moderate
15 Psych Lim,"Overconfident",common,strong
15 Psych Lim,"Curious",common,strong
15 Psych Lim,"Code vs. killing humans.",common,strong
5 Rep,"Heroic alien robot.",occur 8-
10 Rivalry,"with other Autobot detectives.",professional,PC
rival
10 Watched,"By Autobot leaders.",more powerful,non-combat
influence,mild,appear 11-
Disadvantages Total: 145
Experience Spent: 0
Total Points: 445
Explanation of the conversion: This conversion represents Nightbeat before he became a Headmaster. Although this
write-up is for Nightbeat in his Genertion One form, it also works for his Cybertonian form.
History (Dreamwave comics): When civil war broke out on the planet Cybertron between the Autobots and Decepticons,
Nightbeat joined the Autobot cause.
When Decepticon leader Megatron and Autobot leader Optimus Prime disappeared in an accident with a space bridge, the Autobot and Decepticon
forces splintered into smaller factions (Transformers: War Within - The Dark Ages #1).
Six million years ago, Ultra Magnus united the Autobot factions and lead them to victory over Decepticon and Ultracon
factions, although Starscream's Predacons continued to fight. Megatron returned to Cybertron in command of the clone
forces of the Aerospace Extermination Squadron and took over Cybertron (Transformers: War Within - The Age of Wrath #1).
Nightbeat was among the small group of Autobots who escaped capture and fought to defeat Megatron. Nightbeat lead
the Autobots who attempted to capture a member of the Aerospace Extermination Sqadron so Perceptor could discover
how they worked (Transformers: War Within - The Age of Wrath #2).
Eventually Nightbeat became a Headmaster when he was partnered with the Nebulan named Muzzle.
History (Marvel comics): Nightbeat was among the united Autobot and Decepticon forces who opposed Unicron's assault
on the planet Cybertron in 1991 (Transformers #75).
Nightbeat is a tough, no-nonsense type who is not afraid to break the rules to get what he wants, and
usually what he wants is the solution to some complicated mystery… and he'll go anywhere to get it. He feels as
comfortable driving down a dark alley as he does cruising along a six-lane superhighway. He has an intuition for finding
the truth that defies all known theories of programming. In trying to account for Nightbeat's remarkable talent, Optimus
Prime suspects that the circuitry in the digital detective's logic center may accidentally have been wired in a way
contrary to accepted robotic engineering procedures, but the Autobot leader is still at a loss to explain why Nightbeat
thinks the way he does. Nightbeat prefers to work alone. Most partners don't understand his methods and his reasoning, and
often wind up hindering his investigations more than helping them, but being a good soldier, he doesn't complain about his
fellow Autobots... instead he tries to compensate for their investigatory deficiencies by working even harder.
He is binary bonded to Muzzle, a human who worked as a detective on Nebulos until he was framed in a scandal that put him
out of business. When he found out that an Autobot with training in detective work was looking for a Nebulan partner,
Muzzle immediately volunteered. He considered this an opportunity to continue doing what he loved to do the most. After
undergoing the bio-engineering procedure that allows him to convert to an Autobot head module, Muzzle quickly discovered
that he and Nightbeat have one of the smoothest-working binary bonds among all the Headmasters. Muzzle's eye for detail
makes Nightbeat an even better detective than he was without him.
Trivia: The toy of Nightbeat is very similar to the toy of Minerva.
Powers: Nightbeat is incredibly skilled and brave. He carries two photon pistols and a high-powered plasma blaster with infrared sight. He also has
enhanced audio and video sensors that aid in his investigatory work. From five miles away, he can hear a screw fall and
count the threads on it. In car mode he can travel at speeds of up to 620 miles per hour and has a range of 1500 miles.
Weaknesses: Nightbeat's overconfidence in his abilities typically persuades him that he can handle almost any
situation by himself. Given his preference for working alone, he often suffers damage that a more team-oriented Autobot
might avoid.
Links to other Nightbeat pages:
Character created by Hasbro.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - April, 2005