Nightbeat


Nightbeat for Champions (300+145)



"Truth is revealed in the smallest details." - Nightbeat

Real name: Nightbeat
Other known aliases: None
Occupation: Detective
Current group affiliation: Autobots/Headmasters
Rank: 7
Past group affiliations: None
Major enemies: Decepticons, particularly Headmasters.
First appearance: Transformers: More Than Meets The Eye #4 (Dreamwave comics), Transformers: #62 (Marvel comics).
Origin:
Description: Nightbeat is a 20 foot tall blue and yellow robot who turns into a Porsche 939 Turbo. Before being reformatted he turned into a Cybertonian car.

Characteristics

45	STR	10
18	DEX	24
21	CON	22
15	BODY	 0
16	INT	 6
18	EGO	16
19	PRE	 9
10	COM	 0
10	PD	 6
10	ED	 6
 4	SPD	12
 9	REC	 2
44	END	 1
37	STUN	 1
Characteristics Cost: 115

Powers and Skills

 3	1" Change Environment,Desc: Headlights,OIF(-1/2)             0
10	Eidetic Memory	
10	EC (10),"Transformer powers"	
23a)	11/11 Armor	
27b)	5 LVLS Growth (stats already included),Always On(-1/2),0 END	
	 Persistent(+1)                                              0
23c)	18" Running,1/2 END(+1/4)                                    2
 7d)	Shape Shift,"Car",Concentrate(-1/4),Cannot change form if	
	 takes over half Body.(-1/4),0 END Persistent(+1)            0
25e)	8D6 Telepathy,Only to detect lies.(-3/4),Reduced	
	 Penetration(-1/4),0 END(+1/2)                               0
 5	5 Flash Defense,Sight Group	
 2	IR Vision,"Infrared Sight",OAF(-1)	
19	Life Support,doesn't breathe,safe in vacuum/pressure,safe in	
	 heat/cold,immune to aging	 
 5	1D6 Luck	
28	MP (49),"Movement",Only when in appropriate form.(-1/4),OIF	
	 (-1/2)	
 1u	5" Flight,"Jet Pack",x4 Non-Combat                           1
 2u	+9" Running,"Wheels",x16 Non-Combat,has turn mode,0 END	
	 (+1/2)                                                      0
56	MP (112),"Weapons",OAF(-1)	
 5u	8D6 Flash,"Photon Pistols",Sight Group,17-32 Charges(+1/4)   0
 5u	6D6 RKA,"Plasma Blaster",17-32 Charges(+1/4)                 0
 3	Radio XMIT/REC,OIF(-1/2)	
11	45 STR,1/2 END(+1/4)                                         0
 9	+6 Telescopic Sense,Sight Group	
 9	+6 Telescopic Sense,Hearing Group	
 3	Combat Driving 13-	
 5	Deduction 13-	
18	6 Levels: with pistols, blaster and punch.,tight group	
 3	Navigation 11-	
 3	Stealth 13-	
 3	Streetwise 13-	
 3	Tactics 12-	
 3	Tracking 12-	
 1	WF,Pistols	
Powers Cost: 330

Total Cost: 445

Base Points: 300
15	Accidental Chg,"to robot form if stunned.",common,occur 11-
20	DNPC,"Humans in need of saving.",incompetent,appear 11-
10	Distinctive,"Giant Robot",easily concealable,major
15	Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
	 11-
 5	Physical Lim,"No hands in vehicle mode.",infrequently,
	 slightly
10	Psych Lim,"Serious",common,moderate
15	Psych Lim,"Overconfident",common,strong
15	Psych Lim,"Curious",common,strong
15	Psych Lim,"Code vs. killing humans.",common,strong
 5	Rep,"Heroic alien robot.",occur 8-
10	Rivalry,"with other Autobot detectives.",professional,PC
	 rival
10	Watched,"By Autobot leaders.",more powerful,non-combat
	 influence,mild,appear 11-
Disadvantages Total: 145

Experience Spent: 0
Total Points: 445

Explanation of the conversion: This conversion represents Nightbeat before he became a Headmaster. Although this write-up is for Nightbeat in his Genertion One form, it also works for his Cybertonian form.

History (Dreamwave comics): When civil war broke out on the planet Cybertron between the Autobots and Decepticons, Nightbeat joined the Autobot cause.

When Decepticon leader Megatron and Autobot leader Optimus Prime disappeared in an accident with a space bridge, the Autobot and Decepticon forces splintered into smaller factions (Transformers: War Within - The Dark Ages #1).

Six million years ago, Ultra Magnus united the Autobot factions and lead them to victory over Decepticon and Ultracon factions, although Starscream's Predacons continued to fight. Megatron returned to Cybertron in command of the clone forces of the Aerospace Extermination Squadron and took over Cybertron (Transformers: War Within - The Age of Wrath #1).

Joyride Nightbeat was among the small group of Autobots who escaped capture and fought to defeat Megatron. Nightbeat lead the Autobots who attempted to capture a member of the Aerospace Extermination Sqadron so Perceptor could discover how they worked (Transformers: War Within - The Age of Wrath #2).

Eventually Nightbeat became a Headmaster when he was partnered with the Nebulan named Muzzle.

History (Marvel comics): Nightbeat was among the united Autobot and Decepticon forces who opposed Unicron's assault on the planet Cybertron in 1991 (Transformers #75).

Nightbeat is a tough, no-nonsense type who is not afraid to break the rules to get what he wants, and usually what he wants is the solution to some complicated mystery… and he'll go anywhere to get it. He feels as comfortable driving down a dark alley as he does cruising along a six-lane superhighway. He has an intuition for finding the truth that defies all known theories of programming. In trying to account for Nightbeat's remarkable talent, Optimus Prime suspects that the circuitry in the digital detective's logic center may accidentally have been wired in a way contrary to accepted robotic engineering procedures, but the Autobot leader is still at a loss to explain why Nightbeat thinks the way he does. Nightbeat prefers to work alone. Most partners don't understand his methods and his reasoning, and often wind up hindering his investigations more than helping them, but being a good soldier, he doesn't complain about his fellow Autobots... instead he tries to compensate for their investigatory deficiencies by working even harder.

Nightbeat He is binary bonded to Muzzle, a human who worked as a detective on Nebulos until he was framed in a scandal that put him out of business. When he found out that an Autobot with training in detective work was looking for a Nebulan partner, Muzzle immediately volunteered. He considered this an opportunity to continue doing what he loved to do the most. After undergoing the bio-engineering procedure that allows him to convert to an Autobot head module, Muzzle quickly discovered that he and Nightbeat have one of the smoothest-working binary bonds among all the Headmasters. Muzzle's eye for detail makes Nightbeat an even better detective than he was without him.

Trivia: The toy of Nightbeat is very similar to the toy of Minerva.

Nightbeat Powers: Nightbeat is incredibly skilled and brave. He carries two photon pistols and a high-powered plasma blaster with infrared sight. He also has enhanced audio and video sensors that aid in his investigatory work. From five miles away, he can hear a screw fall and count the threads on it. In car mode he can travel at speeds of up to 620 miles per hour and has a range of 1500 miles.

Weaknesses: Nightbeat's overconfidence in his abilities typically persuades him that he can handle almost any situation by himself. Given his preference for working alone, he often suffers damage that a more team-oriented Autobot might avoid.

Links to other Nightbeat pages:
  • http://home.no.net/transfor/autobots/nightbeat-tfu.php
  • http://www.cobraislandtoys.com/tf/1988/nightbeat.html
  • http://www.seibertron.com/database/character.php?char_id=184
  • http://www.tfassociation.com/Nightbeat01.html




  • Character created by Hasbro.
    Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
    Last Updated - April, 2005

    - Back to Matt's Champions Page.-


    Made on Amiga