Jazz


Jazz for Champions (250+150)



"Do it with style or don't bother doing it." - Jazz

Real name: Jazz
Other known aliases: 4, Meister (name of Japanese release), Tigre (name of release in Italy), he once impersonated Dead End.
Occupation: Special Operations
Current group affiliation: Autobots
Rank: 8
Past group affiliations: None
Major enemies: Decepticons
First appearance: G.I. Joe vs. The Transformers #1 (Devil's Due comics), Transformers: Generation One #2 (Dreamwave comics), Transformers #1 (Marvel comics), More Than Meets The Eye Part 1 (television series).
Origin: Transformers #1 (Marvel comics), More Than Meets The Eye Part 1 (television series).
Description: Jazz is a 20 foot tall white, blue and black robot who turns into a Porsche 935 Turbo. Before being reformatted by the Ark he turned into a Cybertonian car. In the Devil's Due comics he turned into a Cobra Ferret and later a luxury car.

Characteristics

45	STR	10
20	DEX	30
22	CON	24
15	BODY	 0
18	INT	 8
18	EGO	16
21	PRE	11
10	COM	 0
11	PD	 7
11	ED	 7
 4	SPD	10
 9	REC	 2
46	END	 1
37	STUN	 1
Characteristics Cost: 127

Powers and Skills

 3	1" Change Environment,Desc: Headlights,OIF(-1/2)              0
10	EC (10),"Transformer powers"	
26a)	12/12 Armor	
27b)	5 LVLS Growth (stats already included),Always On(-1/2),0 END	
	 Persistent(+1)                                               0
23c)	18" Running,1/2 END(+1/4)                                     2
 7d)	Shape Shift,"Car",Concentrate(-1/4),Cannot change if he	
	 takes over half Body.(-1/4),0 END Persistent(+1)             0
 5	5 Flash Defense,Sight Group	
 5	5 Flash Defense,Hearing Group	
19	Life Support,doesn't breathe,safe in vacuum/pressure,safe in	
	 heat/cold,immune to aging	
11	MP (20),"Movement",Only when in appropriate form.(-1/4),OIF	
	 (-1/2)	
 1u	5" Flight,"Jet Pack",x4 Non-Combat                            1
 1u	15" Gliding,"Wings"	
 1u	+2" Running,"Wheels",x8 Non-Combat,has turn mode              0
 1u	+12" Swimming,"Hydrofoils",has turn mode,only on surface,1/2	
	 END(+1/4)                                                    1
56	MP (112),"Weapons",OAF(-1)	
 4u	6 1/2D6 Flash,"Dazzling sound & light show.",Sight,Hearing	
	 Group,Concentrate(-1/4),No Range(-1/2),Explosion(+1/2)      11
 5u	6 1/2D6 Flash,"Photon Rifle",Sight Group,Looses a charge	
	 when other Photon Rifle slot is used. (-1/4),17-32 Charges	
	 (+1/4),x5 Increased Max Range(+1/4)                          0
 4u	21/21 Force Wall,"Capture Net",opaque,Gestures(-1/4),3	
	 Charges(0),continuing,duration: 1 hour                       0
 5u	5D6 RKA (Light),"Photon Rifle",Looses a charge when other	
	 Photon Rifle slot is used. (-1/4),17-32 Charges(+1/4),x5	
	 Increased Max Range(+1/4)                                    0
 5u	5D6 RKA (Fire),"Flame Thrower",No Knockback(-1/4),13-16	
	 Charges(0),Area Effect(+1/2)                                 0
 2u	7" Stretching,"Grapling hook and line.",x32 Non-Combat,Only	
	 to make grabs.(-1/2)                                         3
 3	Radio XMIT/REC,OIF(-1/2)	
11	45 STR,1/2 END(+1/4)                                          0
 1	+2 Telescopic Sense,Sight Group,OAF(-1)	
 2	AK: Earth culture and music. 11-	
 3	Combat Driving 13-	
 3	Conversation 13-	
18	6 Levels: with rifle, blasters and punch.,tight group	
 3	Navigation 11-	
 3	Persuasion 13-	
 3	Streetwise 13-	
 2	WF,Small Arms	
Powers Cost: 273

Disadvantages

Base Points: 250
15	Accidental Chg,"to robot form if stunned.",common,occur 11-
20	DNPC,"Humans in need of saving.",incompetent,appear 11-
10	Distinctive,"Giant Robot",easily concealable,major
15	Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
	 11-
 5	Physical Lim,"No hands in vehicle form.",infrequently,
	 slightly
10	Psych Lim,"Must do everything with style.",common,moderate
10	Psych Lim,"Loves Earth culture.",common,moderate
15	Psych Lim,"Code vs. killing humans.",common,strong
15	Psych Lim,"Easily distracted.",common,strong
 5	Rep,"Heroic alien robot.",occur 8-
10	Rivalry,"with more serious Autobots.",professional,PC rival
10	Unluck,2D6
10	Watched,"By Autobot leader.",more powerful,non-combat
	 influence,mild,appear 11-
Disadvantages Total: 150

Experience Spent: 0
Total Points: 400

Explanation of the conversion: Jazz has Flash Defense to protect him from his own dazzling sound & light show attack. Jazz's Flight only works in robot mode, while his wheels, Gliding and Swimming only work in vehicle mode. Jazz's photon rifle can be set to either burn or blind a target, so I made it that using either power drains a Charge from the other. Although this write-up is meant to represent his Generation One form, it also works for his Cybertonian, Generation Two and second Devil's Due forms.

History (Dreamwave comics): When civil war broke out on the planet Cybertron between the Autobots and Decepticon factions, Jazz joined the Autobot cause.

After Decepticon leader Megatron killed the Autobot leader Sentinel Prime, a new Autobot leader was chosen by the Council of the Ancients. Jazz was present when Optronix was given the Matrix and reformatted into Optimus Prime. Three Decepticon assassins attempted to kill Optimus, but were unsuccessful. Optimus then ordered a planet-wide evacuation of Cybertron (Transformers: The War Within #1).

When Decepticon Military Operations Commander Shockwave lead a force of Decepticons against the Autobot capitol of Iacon, Jazz was among the Autobots who defended the capitol (Transformers: War Within #3).

When Megatron and Optimus Prime disappeared in an accident with a space bridge, the Autobot and Decepticon forces splintered into smaller factions. Jazz stayed with the Autobots under the leadership of Prowl.

Learning that the Decepticons were testing a new mobile command base at the Praetorus Wharf, Prowl lead Cliffjumper, Gears, Jazz, Skids and Sideswipe to investigate. What they discovered was Trypticon (Transformers: The War Within - The Dark Ages #3).

When the Fallen attacked the Autobot base in order to capture Blitzwing, Jazz was among the Autobots who tried to stop him.

Jazz was among the Autobots who followed Optimus Prime on his mission on board the Ark. They were attacked by Megatron's ship, the Nemesis. After being boarded the Ark crash landed on Earth, where all on board were preserved in emergency stasis.

In 1984 a volcanic eruption awakened the Ark's computer, Teletran-1, and it repaired all on board. It reformatted Jazz in the form of an Earth car.

''Well, that is neat-o, but me, Jazz, I'd like to just cruise around and take in the sights, and if I've got to fight, well, my photon rifle and overhead flamethrowers can make things hot for the big nasties.'' - Jazz, Transformers #1

Eventually the combined forces of the Autobots on Earth, and their human allies were able to capture the Decepticons. A ship called the Ark II was built to take the Cybertonians back to Cybertron, along with some human companions, but the ship exploded shortly after takeoff. The human allies were killed, but the Cybertonians were lost in the ocean, again in statis lock.

After Spike Witwicky used a piece of the Matrix to revive Optimus Prime, Optimus traveled to the remote shoreline where he was recovered and used the Matrix to revive Jazz, Mirage, Sideswipe, Sunstreaker, Superion, Trailbreaker and Wheeljack (Transformers: Generation One #2).

When Ultra Magnus came to Earth claiming that the Earth-based Autobots were Cybertonian criminals Optimus Prime surrendered and with the majority of Autobots returned to Cybertron. Jazz was left in charge of the Ark, with Brawn, Ratchet, Sideswipe, Sunstreaker, Wheeljack and Windcharger assigned to him.

Returning to Earth with the Combaticons, Starscream reformatted them into Earth-style vehicles and attacked the Autobots remaining on Earth. Forming Bruticus, the Combaticons defeated Jazz, Sideswipe, Sunstreaker, Wheeljack and Windcharger. Only Ratchet and Brawn escaped capture, but as they made their way back to the Ark, they discovered it's defenses on automatic, and had to fight their way inside. Bruticus followed them and Ratchet had to destroy the Ark in failed attempt to destroy Bruticus. Starscream eventually captured Ratchet and Brawn, right as an Autobot shuttle and Sunstorm arrived on Earth (Transformers: Generation One III #1).

Jazz, Sideswipe and Sunstreaker were repaired by the Earth Defense Command.

Jazz commanded Sunstreaker, Sideswipe and Bumper in investigating the Insecticons for the Earth Defense Command.

Jazz, Warpath, Bumper, Sideswipe and Sunstreaker rejoined the Windcharger and Wheeljack, who were repaired by the Earth Defense Command. They all rejoined Ratchet on board the Autobot ship Orion (Transformers: Generation One III #9).

Landing in Alaska, Jazz and the other Autobots met Prowl's team back from Cybertron. They were shown the site of construction for the new Autobot City (Transformers: Generation One III #10).

Brawn, Grapple, Hoist, Jazz, Omega Supreme, Prowl, Red Alert, Sideswipe and Sunstreaker were among the Autobots who continued work on Autobot City (Transformers: Generation One III #13).

Jazz History (Marvel comics): Jazz was among the united Autobot and Decepticon forces who opposed Unicron's assault on the planet Cybertron in 1991 (Transformers #75).

Jazz would be cruising down Bourbon Street in New Orleans or be double-parked outside a cellar club in Greenwich Village soaking up the local sounds if he weren't in the middle of a war. He's a confirmed Earthen culture junkie - he can talk fluently about ballet or break-dancing (although he prefers the latter), and he's always on the lookout for more stuff to turn on to. His knowledge of Earthen ways and his easy adaptability to Earthen environments make him the indispensable right-hand man of his commander, Optimus Prime. He's often given the most dangerous assignments, and, with characteristic coolness, usually pulls them off using something out of his seemingly bottomless bag of tricks. He'd rather dazzle you with style than accomplish a mission the easy way.

Trivia: On the Transformers television show, the voice of Jazz is played by actor Scatman Crothers until his death in 1986. Besides the original form Jazz took, later toys portrayed him as a Pretender, an Action Master, redone for Generation Two and as a Spychanger. He was also available as an Alternator toy. The toy of Jazz is very similar to the toy for the Autobot Targetmaster named Ricochet II. They released a gold colored and miniature version of Jazz in Japan.

Jazz Powers: Jazz is highly intelligent and skilled. In robot mode, Jazz can use his solar-powered photon rifle with deadly accuracy up to a distance of .9 miles from target, and he can shoot it from virtually any physical position he may be in with equal effectiveness. He can also use a combination of his overhead flame-thrower (maximum range of 250 feet), full-spectrum front grill beacon and 180 dB stereo speakers to create a spectacular, disorienting light and sound show. He has been known to glide for more than 3000 feet using his rear-mounted ailerons. His biggest asset is the versatility and cleverness he possesses in using the resources at his disposal.



Jazz Jazz can shoot a grappling line from his wrist and generate a dazzling light and sound show to disorient his opponents. He is resistant to light and sound attacks to protect him from is own light show. He is equiped with a photon rifle and flame thrower, which he can only use in robot mode. Jazz has a single use energon net launcher which he can use to capture an opponent. In vehicle form he has a special hydrofoil mode for water travel. Jazz sometimes utilizes a standard Autobot jet pack.

Weaknesses: Although Jazz's firepower and strength are weak relative to that of some of the other Autobots, he more than compensates with his daring and skill. He's prone to be distracted from his primary assignment by Earthen behavior patterns that he finds interesting. This sometimes leads to disastrous consequences.

Links to other Jazz pages:
  • http://tf-screen-caps.150m.com/jazz.html
  • http://www.blacksuperhero.com/exh-tv-jazz.html
  • http://www.cobraislandtoys.com/tf/1984/jazz.html
  • http://www.geocities.com/Area51/Station/6563/jazz.html
  • http://www.geocities.com/jawzdeadeye/techsp.htm
  • http://www.seibertron.com/cotm/200207/
  • http://www.seibertron.com/database/character.php?char_id=93
  • http://www.tfassociation.com/Jazz01.html




  • Character created by Hasbro.
    Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
    Last Updated - September, 2005

    - Back to Matt's Champions Page.-


    Made on Amiga