"Do it with style or don't bother doing it." - Jazz
Real name: Jazz Other known aliases: 4, Meister (name of Japanese release), Tigre (name of release in Italy), he once impersonated
Dead End. Occupation: Special Operations Current group affiliation: Autobots Rank: 8 Past group affiliations: None Major enemies: Decepticons First appearance: G.I. Joe vs. The Transformers #1 (Devil's Due comics), Transformers: Generation One #2
(Dreamwave comics), Transformers #1 (Marvel comics), More Than Meets The Eye Part 1 (television series). Origin: Transformers #1 (Marvel comics), More Than Meets The Eye Part 1 (television series). Description: Jazz is a 20 foot tall white, blue and black robot who turns into a Porsche 935 Turbo. Before being
reformatted by the Ark he turned into a Cybertonian car. In the Devil's Due comics he turned into a Cobra Ferret and
later a luxury car.
Characteristics
45 STR 10
20 DEX 30
22 CON 24
15 BODY 0
18 INT 8
18 EGO 16
21 PRE 11
10 COM 0
11 PD 7
11 ED 7
4 SPD 10
9 REC 2
46 END 1
37 STUN 1
Characteristics Cost: 127
Powers and Skills
3 1" Change Environment,Desc: Headlights,OIF(-1/2) 0
10 EC (10),"Transformer powers"
26a) 12/12 Armor
27b) 5 LVLS Growth (stats already included),Always On(-1/2),0 END
Persistent(+1) 0
23c) 18" Running,1/2 END(+1/4) 2
7d) Shape Shift,"Car",Concentrate(-1/4),Cannot change if he
takes over half Body.(-1/4),0 END Persistent(+1) 0
5 5 Flash Defense,Sight Group
5 5 Flash Defense,Hearing Group
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
11 MP (20),"Movement",Only when in appropriate form.(-1/4),OIF
(-1/2)
1u 5" Flight,"Jet Pack",x4 Non-Combat 1
1u 15" Gliding,"Wings"
1u +2" Running,"Wheels",x8 Non-Combat,has turn mode 0
1u +12" Swimming,"Hydrofoils",has turn mode,only on surface,1/2
END(+1/4) 1
56 MP (112),"Weapons",OAF(-1)
4u 6 1/2D6 Flash,"Dazzling sound & light show.",Sight,Hearing
Group,Concentrate(-1/4),No Range(-1/2),Explosion(+1/2) 11
5u 6 1/2D6 Flash,"Photon Rifle",Sight Group,Looses a charge
when other Photon Rifle slot is used. (-1/4),17-32 Charges
(+1/4),x5 Increased Max Range(+1/4) 0
4u 21/21 Force Wall,"Capture Net",opaque,Gestures(-1/4),3
Charges(0),continuing,duration: 1 hour 0
5u 5D6 RKA (Light),"Photon Rifle",Looses a charge when other
Photon Rifle slot is used. (-1/4),17-32 Charges(+1/4),x5
Increased Max Range(+1/4) 0
5u 5D6 RKA (Fire),"Flame Thrower",No Knockback(-1/4),13-16
Charges(0),Area Effect(+1/2) 0
2u 7" Stretching,"Grapling hook and line.",x32 Non-Combat,Only
to make grabs.(-1/2) 3
3 Radio XMIT/REC,OIF(-1/2)
11 45 STR,1/2 END(+1/4) 0
1 +2 Telescopic Sense,Sight Group,OAF(-1)
2 AK: Earth culture and music. 11-
3 Combat Driving 13-
3 Conversation 13-
18 6 Levels: with rifle, blasters and punch.,tight group
3 Navigation 11-
3 Persuasion 13-
3 Streetwise 13-
2 WF,Small Arms
Powers Cost: 273
Disadvantages
Base Points: 250
15 Accidental Chg,"to robot form if stunned.",common,occur 11-
20 DNPC,"Humans in need of saving.",incompetent,appear 11-
10 Distinctive,"Giant Robot",easily concealable,major
15 Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
11-
5 Physical Lim,"No hands in vehicle form.",infrequently,
slightly
10 Psych Lim,"Must do everything with style.",common,moderate
10 Psych Lim,"Loves Earth culture.",common,moderate
15 Psych Lim,"Code vs. killing humans.",common,strong
15 Psych Lim,"Easily distracted.",common,strong
5 Rep,"Heroic alien robot.",occur 8-
10 Rivalry,"with more serious Autobots.",professional,PC rival
10 Unluck,2D6
10 Watched,"By Autobot leader.",more powerful,non-combat
influence,mild,appear 11-
Disadvantages Total: 150
Experience Spent: 0
Total Points: 400
Explanation of the conversion: Jazz has Flash Defense to protect him from his own dazzling sound & light show
attack. Jazz's Flight only works in robot mode, while his wheels, Gliding and Swimming only work in vehicle mode. Jazz's
photon rifle can be set to either burn or blind a target, so I made it that using either power drains a Charge from the
other. Although this write-up is meant to represent his Generation One form, it also works for his Cybertonian, Generation
Two and second Devil's Due forms.
History (Dreamwave comics): When civil war broke out on the planet Cybertron between the Autobots and Decepticon
factions, Jazz joined the Autobot cause.
After Decepticon leader Megatron killed the Autobot leader Sentinel Prime, a new Autobot leader
was chosen by the Council of the Ancients. Jazz was present when Optronix was given the Matrix and reformatted
into Optimus Prime. Three Decepticon assassins attempted to kill Optimus, but were
unsuccessful. Optimus then ordered a planet-wide evacuation of Cybertron (Transformers: The War Within #1).
When Decepticon Military Operations Commander Shockwave lead a force of Decepticons against
the Autobot capitol of Iacon, Jazz was among the Autobots who defended the capitol (Transformers: War Within #3).
When Megatron and Optimus
Prime disappeared in an accident with a space bridge, the Autobot and Decepticon forces splintered into smaller
factions. Jazz stayed with the Autobots under the leadership of Prowl.
Learning that the Decepticons were testing a new mobile command base at the Praetorus Wharf, Prowl lead Cliffjumper, Gears, Jazz, Skids and Sideswipe to investigate. What they discovered was Trypticon
(Transformers: The War Within - The Dark Ages #3).
When the Fallen attacked the Autobot base in order to capture Blitzwing, Jazz was among the
Autobots who tried to stop him.
Jazz was among the Autobots who followed Optimus Prime on his mission on board the
Ark. They were attacked by Megatron's ship, the Nemesis. After being boarded the Ark crash landed on Earth, where all on
board were preserved in emergency stasis.
In 1984 a volcanic eruption awakened the Ark's computer, Teletran-1, and it repaired all on board. It reformatted Jazz
in the form of an Earth car.
''Well, that is neat-o, but me, Jazz, I'd like to just cruise around and take in the sights, and if I've got to fight,
well, my photon rifle and overhead flamethrowers can make things hot for the big nasties.'' - Jazz, Transformers #1
Eventually the combined forces of the Autobots on Earth, and their human allies were able to capture the Decepticons. A
ship called the Ark II was built to take the Cybertonians back to Cybertron, along with some human companions, but the
ship exploded shortly after takeoff. The human allies were killed, but the Cybertonians were lost in the ocean, again in
statis lock.
After Spike Witwicky used a piece of the Matrix to revive Optimus Prime, Optimus traveled to the remote shoreline where
he was recovered and used the Matrix to revive Jazz, Mirage, Sideswipe, Sunstreaker,
Superion, Trailbreaker and Wheeljack
(Transformers: Generation One #2).
When Ultra Magnus came to Earth claiming that the Earth-based Autobots were Cybertonian criminals Optimus Prime surrendered
and with the majority of Autobots returned to Cybertron. Jazz was left in charge of the Ark, with Brawn, Ratchet,
Sideswipe, Sunstreaker, Wheeljack and Windcharger assigned to him.
Returning to Earth with the Combaticons, Starscream reformatted them into Earth-style
vehicles and attacked the Autobots remaining on Earth. Forming Bruticus, the Combaticons defeated Jazz, Sideswipe, Sunstreaker, Wheeljack and
Windcharger. Only Ratchet and Brawn escaped capture, but as they made their way back to the Ark, they discovered it's
defenses on automatic, and had to fight their way inside. Bruticus followed them and Ratchet had to destroy the Ark in
failed attempt to destroy Bruticus. Starscream eventually captured Ratchet and Brawn, right as an Autobot shuttle and
Sunstorm arrived on Earth (Transformers: Generation One III #1).
Jazz, Sideswipe and Sunstreaker were repaired by the Earth Defense Command.
Jazz commanded Sunstreaker, Sideswipe and Bumper in investigating the Insecticons for the
Earth Defense Command.
Jazz, Warpath, Bumper, Sideswipe and Sunstreaker rejoined the Windcharger and
Wheeljack, who were repaired by the Earth
Defense Command. They all rejoined Ratchet on board the Autobot ship Orion (Transformers: Generation One III #9).
Landing in Alaska, Jazz and the other Autobots met Prowl's team back from Cybertron. They were shown the site of
construction for the new Autobot City (Transformers: Generation One III #10).
Brawn, Grapple, Hoist, Jazz, Omega Supreme, Prowl, Red Alert, Sideswipe and Sunstreaker were among the Autobots who
continued work on Autobot City (Transformers: Generation One III #13).
History (Marvel comics): Jazz was among the united Autobot and Decepticon forces who opposed Unicron's assault on
the planet Cybertron in 1991 (Transformers #75).
Jazz would be cruising down Bourbon Street in New Orleans or be double-parked outside a cellar club in Greenwich Village
soaking up the local sounds if he weren't in the middle of a war. He's a confirmed Earthen culture junkie - he can talk
fluently about ballet or break-dancing (although he prefers the latter), and he's always on the lookout for more stuff to
turn on to. His knowledge of Earthen ways and his easy adaptability to Earthen environments make him the indispensable
right-hand man of his commander, Optimus Prime. He's often given the most dangerous
assignments, and, with characteristic coolness, usually pulls them off using something out of his seemingly bottomless bag
of tricks. He'd rather dazzle you with style than accomplish a mission the easy way.
Trivia: On the Transformers television show, the voice of Jazz is
played by actor Scatman Crothers until his death in 1986. Besides
the original form Jazz took, later toys portrayed him as a Pretender, an Action Master, redone for Generation Two
and as a Spychanger. He was also available as an Alternator toy. The toy of Jazz is very similar to the toy for the Autobot
Targetmaster named Ricochet II. They released a gold colored and miniature version of Jazz in Japan.
Powers: Jazz is highly intelligent and skilled. In robot mode, Jazz can use his solar-powered photon rifle with
deadly accuracy up to a distance of .9 miles from target, and he can shoot it from virtually any physical position he may
be in with equal effectiveness. He can also use a combination of his overhead flame-thrower (maximum range of 250 feet),
full-spectrum front grill beacon and 180 dB stereo speakers to create a spectacular, disorienting light and sound show. He
has been known to glide for more than 3000 feet using his rear-mounted ailerons. His biggest asset is the versatility and
cleverness he possesses in using the resources at his disposal.
Jazz can shoot a grappling line from
his wrist and generate a dazzling light and sound show to disorient his opponents. He is resistant to light and sound
attacks to protect him from is own light show. He is equiped with a photon rifle and flame thrower, which he can only use
in robot mode. Jazz has a single use energon net launcher which he can use to capture an
opponent. In vehicle form he has a special hydrofoil mode for water travel. Jazz sometimes utilizes a standard
Autobot jet pack.
Weaknesses: Although Jazz's firepower and strength are weak relative to that of some of the other Autobots, he more
than compensates with his daring and skill. He's prone to be distracted from his primary assignment by Earthen behavior
patterns that he finds interesting. This sometimes leads to disastrous consequences.
Links to other Jazz pages:
Character created by Hasbro.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - September, 2005