Ironhide II


Ironhide II for Champions (250+145)



''Wars do not need to be won with murder and suffering.'' - Ironhide II

Real name: Ironhide II
Other known aliases: Santon (name of release in Japan).
Occupation: Medic
Current group affiliation: Maximals, Maximal High Council.
Rank: 8
Past group affiliations: None
Major enemies: Predacons
First appearance: Transformers: Universe #3 (as part of Magnaboss).
Origin:
Description: Ironhide II is a 10 foot tall grey and red robot who turns into an elephant.

Characteristics

40	STR	20
20	DEX	30
25	CON	30
12	BODY	 0
18	INT	 8
16	EGO	12
18	PRE	 8
10	COM	 0
16	PD	10
15	ED	10
 4	SPD	10
12	REC	 2
50	END	 0
41	STUN	 1
Characteristics Cost: 141

Powers and Skills

10	EC (10),"Transformer powers"	
26a)	12/12 Armor	
 7b)	2 LVLS Growth (stats already included),Always On(-1/2),0 END	
	 Persistent(+1)                                              0
38c)	3D6 HKA,"Tusks",vs physical defense,OIF(-1/2),0 END(+1/2)    0
13d)	14" Running,1/2 END(+1/4)                                    1
 8e)	Shape Shift,"Elephant",Incantation(-1/4),0 END Persistent	
	 (+1)                                                        0
 1	Life Support, only needs half food intake.	
19	Life Support,doesn't breathe,safe in vacuum/pressure,safe in	
	 heat/cold,immune to aging	
60	MP (105),"Weapons",OIF(-1/2),Only in robot mode.(-1/4)	
 6u	16/16 Force Wall,"Energy Shield",1/2 END(+1/4)               5
 4u	4D6 RKA,"Blunt Force Battle Clubs",vs physical defense,OAF	
	 (-1/2),+1 Increased Stun Mult(+1/2),17-32 Charges(+1/4)     0
 3	Radio XMIT/REC,OIF(-1/2)	
 4	1 BODY Regen,recovery rate: per hour,Linked(-1/2),"to Shape	
	 Shift."	
 3	+0" Running,x4 Non-Combat,Linked(-1/2),"to Shape Shift."     0
10	40 STR,1/2 END(+1/4)                                         0
 3	Electronics 11-	
 3	Forensic Medicine 13-	
18	6 Levels: with tusks, clubs and punch.,tight group	
 7	Mechanics 13-	
 3	Paramedic 13-	
 3	PS: Physician 13-,(INT based)	
 3	Survival 11-	
 2	WF,Common Melee	
Powers Cost: 254

Disadvantages

Base Points: 250
15	Accidental Chg,"To beast form if stunned.",common,occur 11-
 5	Distinctive,"Talking elephant-bot.",easily concealable,minor
15	Hunted,"By anti-Maximal forces.",as powerful,harsh,appear
	 11-
 5	Physical Lim,"No hands in beast mode.",infrequently,slightly
15	Psych Lim,"Lectures others on the evils of war.",very
	 common,moderate
15	Psych Lim,"Reluctant to harm others.",common,strong
15	Psych Lim,"Protective of others.",common,strong
15	Psych Lim,"Code vs. killing humans.",common,strong
 5	Rep,"Heroic alien robot.",occur 8-
10	Rivalry,"with other Maximal medics.",professional,PC rival
10	Unluck,2D6
10	Vuln,"to high energon attacks in robot form.",uncommon,x2
	 stun
10	Watched,"By Maximal leaders.",more powerful,non-combat
	 influence,mild,appear 11-
Disadvantages Total: 145

Experience Spent: 0
Total Points: 395

Explanation of the conversion: Since there was no individual tech spec for Ironhide II this write-up is based on information in the combined tech specs of Magnaboss and that of the Japanese release of Ironhide II called Santon.

Ironhide II History: Aproximately 300 years after the end of the Great War, Ironhide II, a Maximal named after an Autobot hero, was one of Cybertron’s finest and most accomplished medics. He was a philanthropist and greatly respected life of all kinds. He refused to kill, since as a doctor it was his duty to do otherwise and help the wounded.

Magnaboss Ironhide II traveled with Silverbolt II in order to meet up with Lio Primal on the planet Gaea. Once there Ironhide II and Silverbolt II were reformatted into animal forms native to that planet. Ironhide II was partnered with Prowl II and Silverbolt II in creating the gestalt warrior Magnaboss and together opposed the Predacon forces of Galvatron II.

Returning to Cybertron after the defeat of Megatron II, Magnaboss became a member of the Maximal High Council along with Torca, Air Hammer, Bantor, Battle Unicorn and Corahda. Optimus Primal came before them to warn them of the coming of Unicron, but they questioned his story and ordered him confined for fear he would start a panic among the population of Cybertron (Transformers: Universe #3).

Trivia: Ironhide II shouldn't be confused with Ironhide, an Autobot who turns into a van, or Ironhide III, a Mini-Con.

Ironhide II Powers: Ironhide II is energy efficient and amazingly strong, tough, intelligent and skilled. In robot form he carries two blunt force battle clubs which fire blasts that can easily knock most opponents unconsious. His tusks can project a protective force field. He converts into an elephant which is capable of charging at speeds of over 75 mph and attacking with his tusks. He recovers from damage quicker in beast mode and is better protected from high energon levels as well. Ironhide II combines with Prowl II and Silverbolt II to form Magnaboss.

Ironhide II is a master medic, and is very adept in using non-lethal force to disable his foes.

Weaknesses: Ironhide II is slow and reluctant to harm others. In beast mode he lacks ranged weapons. High energon fields can adversely effect Ironhide II if he stays in robot form for too long. His animal form is protected from high energon levels. He cannot fly.

Links to other Ironhide II pages:
  • http://www.cobraislandtoys.com/tf/1997/ironhide-maximal.html
  • http://www.seibertron.com/database/character.php?char_id=683
  • http://www.seibertron.com/database/character.php?view=&char_id=1224
  • http://www.tfu.info/1997/Maximal/Ironhide/ironhide.htm




  • Character created by Hasbro.
    Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
    Last Updated - November, 2005

    - Back to Matt's Champions Page.-


    Made on Amiga