Green Lantern III

Green Lantern II for Champions

''In brightest day, in blackest night, no evil shall escape my sight, let those who worship evil's might, beware my power, Green Lantern's light!'' - An oath of the Green Lantern Corps.

Real name: John Stewart
Other known aliases: None
Occupation: Hero, former soldier.
Current group affiliation: Justice League and Green Lantern Corps
Past group affiliations: United States Marine Corps.
Major enemies: The Manhunters
First appearance: Secret Origins Part 1 (1.01)
Description: John is an athletic tall black man with brown eyes. He is 6'1'' tall and weighs 210 lbs. For some reason when he wears his ring it's powers turn his eyes green.


13    STR     3
14    DEX    12
14    CON     8
10    BODY    0
13    INT     3
14    EGO     8
18    PRE     8
14    COM     2
 7    PD      4
 7    ED      4
 4    SPD    16
 8    REC     4
28    END     0
24    STUN    0
Characteristics Cost: 72

Skills and Equipment

 3    12- Combat Sense    
 4    Fast Strike    
 9    3 Levels: Ring powers.,tight group    
 4    Martial Dodge    
 3    Navigation 11-    
 2    PS: Architect 11-    
 3    Streetwise 13-    
 1    TF,Small Spaceships  
 1    WF,Rifles      
 6    4/4 Armor,OIF(-1/2),Must recharge every 24 hours.(-1/4),Not    
       vs. yellow targets.(-1/4)    
 2    +0 Detect,"Ion trails.",OIF(-1/2),Must recharge every 24    
 3    Instant Change,OIF(-1/2),Must recharge every 24 hours.(-1/4)    
 9    Life Support,doesn't breathe,safe in vacuum/pressure,safe in    
       radiation,OIF(-1/2),Must recharge every 24 hours.(-1/4)    
86    MP (150),OIF(-1/2),Must recharge every 24 hours.(-1/4)    
 1u   4" Change Environment,"Light",0 END(+1/2)                    0
 9m   12D6 EB,Not vs. yellow targets.(-1/4),0 END(+1/2)            0
 1u   x32 FTL    
 7m   10" Flight,x64 Non-Combat,0 END(+1/2)                        0
 1u   8/8 Force Field,Not vs. yellow targets.(-1/4),0 END(+1/2)    0
 9m   13/13 Force Wall,Not vs. yellow targets.(-1/4),0 END(+1/2)   0
12m   55 STR TK,Not vs. yellow targets.(-1/4),0 END(+1/2)          0
 2    Radio XMIT/REC,OAF(-1)    
Powers Cost: 178


Base Points: 100
15    DNPC,"Old neighborhood friends.",incompetent,appear 8-
 5    Distinctive,"Green eyed black man.",easily concealable,minor
10    Hunted,"by enemies of the Green Lantern Corps.",as powerful,
       harsh,appear 8-
15    Hunted,"by enemies of the Justice League.",as powerful,
       harsh,appear 11-
20    Normal Stats
15    Psych Lim,"Code vs. killing.",common,strong
15    Psych Lim,"Serious attitude.",very common,moderate
15    Psych Lim,"Guilt over killing a planet.",common,strong
15    Rep,"Famous super-hero.",occur 14-
15    Secret ID,"John Stewart"
10    Watched,"by the Guardians",more powerful,non-combat
       influence,mild,appear 11-
Disadvantages Total: 150

Experience Spent: 0
Total Points: 250

Explanation of the conversion: This write up is based on the version of Green Lantern II depicted on the Justice League television series. The common limitation of "Must recharge every 24 hours." means he must have access to his his lantern every day or he looses his powers until he can recharge. This won't come up in normal play unless he is off planet or in another dimension for a day or more, where it could be a serious problem. It also limits his ability to work undercover and maintain his powers. The Armor represents a low level force field he always keeps protecting his body, while the Force Field Multipower slot is a more powerful protective field.

History: John Stewart is a former marine who gained possession of the ring of the Green Lantern, and became Earth's second representative in the Green Lantern Corps.

When aliens who had taken over Mars attempted to invade Earth, Green Lantern II was among the heroes telepathically contacted by the Martain J'on J'onzz to stop them. Afterwards she was a founding member of the Justice League along side Superman, Batman, Wonder Woman, the Flash and Hawkgirl.

Trivia: On the Justice League television series the voice of John is played by actor Phil LaMarr.

Powers: John has no superhuman powers himself, but he wields a power ring that allows him to create energy constructs, fly and survive in space. The ring is a combination of high technology and magical power. The ring must be recharged every 24 hours at his lantern to maintain it's powers. Because of a necessary flaw in the rings creation, it cannot directly effect things that are yellow.

Links to other Green Lantern II pages:

  • Character created by DC Comics.
    Champions rules conversion by Mathew R. Ignash -
    Last Updated - December, 2003

    - Back to Matt's Champions Page.-

    Made on Amiga