Fixer II

Fixer II for Champions

Real name: Paul Norbert Ebersol
Other known aliases: Techno, Mister Fix. He has impersonated Ogre.
Occupation: Government agent. Former hero and criminal inventor.
Current group affiliation: Redeemers
Past group affiliations: Thunderbolts, Hydra, Masters of Evil IV, partner to Mentallo.
Major enemies: Hydra, Masters of Evil VI, Thunderbolts, S.H.I.E.L.D., Avengers.
First appearance: Strange Tales #141
Origin: Thunderbolts Flashback #1
Description: Paul is an average looking man standing 5'8'' tall and weighing 160 lbs. He has brown eyes and no hair except a small beard.


10     STR      0
14     DEX     12
12     CON      4
10     BODY     0
23     INT     13
14     EGO      8
13     PRE      3
10     COM      0
 5     PD       3
 5     ED       3
 4     SPD     16
 4     REC      0
24     END      0
21     STUN     0
Characteristics Cost: 62

Skills and Equipment

  3     Bugging 14-     
  3     Computer Programming 14-     
  3     Cryptography 14-     
  7     Electronics 13-     
  3     Inventor 14-     
  3     Lockpicking 12-     
  3     SC: Metallurgy 14-,(INT based)     
  3     SC: Physics 14-,(INT based)     
  3     SC: Robotics 14-,(INT based)     
  3     SC: Subatomic Physics 14-,(INT based)     
  3     Streetwise 12-     
  3     Tactics 14-     
  1     TF,Other Air Vehicles     
  2     WF,Small Arms     
  5     EC (7),"Human Rocket",OIF(-1/2)     
  5a)   5/5 Armor     
 35b)   20" Flight,0 END(+1/2)                0
100     VPP (75),"Tech pack.",OIF(-1/2)     
Powers Cost: 188


Base Points: 100
10     Distinctive,"Bald guy in tech suit.",easily concealable,
15     Hunted,"by various enemies.",as powerful,non-combat
        influence,harsh,appear 8-
 5     Psych Lim,"Pretty much amoral.",uncommon,moderate
15     Psych Lim,"Scientific curiosity.",common,strong
15     Psych Lim,"Has to be tinkering with something at all
        times.",very common,moderate
15     Psych Lim,"Arrogant",common,strong
15     Psych Lim,"Thrill seeker.",common,strong
10     Public ID,"Paul Norbert Ebersol."
10     Rep,"Criminal inventor.",occur 11-
 5     Rivalry,"with other super smart people.",professional
10     Unluck,2D6
15     Watched,"by the C.S.A.",more powerful,non-combat influence,
        harsh,appear 14-
Disadvantages Total: 140

Experience Spent: 10
Total Points: 250

Explanation of the conversion: Fixer II is probably best played by someone who is very familiar with Champions rules so they can use the VPP to full effect. To reconfigure his VPP he should use his Inventor skill.

Techno History: Paul Norbert Ebersol was a child prodigy with such great mechanical aptitude that he took apart and repaired an alarm clock at age 3. By 10, he had built a small electric automobile; by 13, a relatively complex robotic arm, both from readily available spare parts. Dropping out of high school due to lack of interest, Ebersol was fired from a number of jobs because of his air of superiority and unorthodox approach to simple tasks. Seeking a challenge, he turned to the planning and execution of technologically assisted crimes. He found that such activities not only stimulated his intellect, but provided him with new raw materials to create even more advanced technological devices (mentioned in Thunderbolts Flashback #1).

As the Fixer II he joined forces with the mutant mentalist Mentallo in attempting to take over a S.H.I.E.L.D. base in New York, but was defeated by Nick Fury (Strange Tales #142). He became chief of Hydra Science Division (Daredevil #121).

The Fixer II attempted to steal Iron Man's Silver Centurion armor for it's technology on the west coast Avengers compound, but was defeated by Iron Man and Ka-zar (Iron Man #202).

The Fixer II joined the Masters of Evil IV under Baron Zemo II in taking over the Avengers mansion (Avengers #273-274). He was captured and sent to prison, but escaped with Yellowjacket II. Although he made romantic advances twards her, she rejected him. He battled her and the Black Knight V (Solo Avengers #12).

When most of Earth's heroes, including the Avengers and Fantastic Four, seemingly died battling Onslaught, Ebersol joined forces with Baron Zemo. To gain the trust of the populace, the villains led the world to believe they were new heroes known as the Thunderbolts. During a battle with the Elements of Doom, Techno was cut down. However, his consciousness downloaded into his tech pack and survived, and he re-emerged in a robotic body of his own design.

Zemo's deception ultimately failed. But while his teammates chose to become legitimate heroes, Techno remained a villain. When the Thunderbolts created a base at Mt. Charteris, he stole in and subdued its caretaker, Ogre. He then assumed Ogre's identity and presented himself as such to the Thunderbolts.

Techno was eventually killed by the assassin Scourge IX, but before he died Techno was able to revive the dead form of Thunderbolts team member Jolt II. He then reappeared in human form and going by the named the Fixer II again as a member of the Redeemers (Thunderbolts #49). When confronting the Thunderbolts they learned that the Fixer II had no memories of his time as a robotic lifeform (Thunderbolts #50).

Through a mixture of surprise tactics and negotiation, all of the Thunderbolts managed to fight Graviton to a standstill and revealed that the aliens known as the P'Tah were using Graviton's energies to open a portal to the P'Tah's dimension. The Thunderbolts fought back the P'Tah invasion, but it took Graviton's dying effort to cause the portal to implode, sending himself and the P'Tah back. At the same time, Graviton saved the Thunderbolts from a similar fate, using his powers to send them to the planet known as Counter-Earth (Thunderbolts #58-59).

On Counter-Earth Jolt II, Moonstone II, Fixer II, Atlas and MACH-3 woke up in Russia confronted by that world's Thunderbolts. Fixer II and Moonstone II were able to fast talk their way out of being attacked. They decided to help some local people during a famine and work they way to Germany, in hopes of using their new space program to return to Earth. The Fixer II also learned that the digital essense of Baron Zemo II had been pulled out of Citizen V II and was now living in his tech-pack (Thunderbolts #60).

The Thunderbolts arrived in Germany and were able to get themselves close to a new communications satellite that was being launched by that world's Thunderbolts. Fixer II was able to download the essense of Baron Zemo II into the body of that world's counterpart. When the Thunderbolts were unable to take the satellite for themselves and discovered it was going to be used to control all the world's communications, they destroyed it rather then let Germany rule the planet (Thunderbolts #62).

The Thunderbolts began to establish themselves as the leading superheroes of the troubled Counter-Earth.

Note: Ebersol is in no way connected to the first Fixer, who was Rosco Sweeney, a crooked fight promoter who was responsible for the death of Daredevil's father.

Powers: Ebersol is a normal human being with an almost superhuman intellect, with talents in electronics and a number of sciences. He wears a tech pack and costume which protects him from harm and allows him to fly. This pack can be reconfigured at his mental command to make almost any device he can imagine, and he can imagine quite a lot! For a while Fixer II existed in a robotic body of his own design which he could reconfigure at will.

Links to other Fixer II pages:
  • Fixer II for Marvel Super Heroes RPG -

  • Character created by Marvel Comics.
    Conversion to Champions rules by Mathew R. Ignash -
    Last Updated - September, 2002

    - Back to Matt's Champions Page.-

    Authored on Amiga.