Computron


Computron for Champions (650+130)



"Complete data analysis is essential for the synthesis of successful strategy." - Computron

Real name: Computron
Other known aliases: Computicon (name of release in Japan).
Occupation: Super Warrior
Current group affiliation: Autobots/Technobots
Rank: 8
Past group affiliations: None
Major enemies: Decepticons, particularly the Terrorcons.
First appearance: Transformers: More Than Meets The Eye #7 (Dreamwave comics), Transformers: Headmasters #3 (Marvel comics), Grimlock's New Brain (television series).
Origin: Grimlock's New Brain (television series).
Description: Computron is a nearly 60 foot tall red, orange, brown and white robot who turns into five smaller robots.

Characteristics

73	STR	18
18	DEX	24
23	CON	26
19	BODY	 0
20	INT	10
20	EGO	20
25	PRE	15
10	COM	 0
14	PD	 8
13	ED	 8
 4	SPD	12
12	REC	 2
48	END	 1
47	STUN	 2
Characteristics Cost: 146

Powers and Skills

 3	1" Change Environment,Desc: Headlights,OIF(-1/2)              0
15	EC (15),"Transformer powers"	
36a)	17/17 Armor	
50b)	9 LVLS Growth (stats already included),Always On(-1/2),0 END	
	 Persistent(+1)                                               0
 5	5 Flash Defense,Hearing Group	
 3	IR Vision,OIF(-1/2)	
19	Life Support,doesn't breathe,safe in vacuum/pressure,safe in	
	 heat/cold,immune to aging	
60	300 Multiform,"Scattershot",second form	
17	250 Multiform,"Afterburner",Linked(-1/2),"to Scattershot	
	 Multiform."	
17	250 Multiform,"Lightspeed",Linked(-1/2),"to Scattershot	
	 Multiform."	
20	300 Multiform,"Nosecone",Linked(-1/2),"to Scattershot	
	 Multiform."	
17	250 Multiform,"Strafe",Linked(-1/2),"to Scattershot	
	 Multiform."	
33	MP (33),"Movement"	
 3u	9" Flight,x8 Non-Combat                                       2
 3u	18" Running,1/2 END(+1/4)                                     2
99	MP (149),"Weapons",OIF(-1/2)	
 9u	5 1/2D6 RKA (Sonics),"Semi-Automatic Sonic Blaster -	
	 Afterburner",vs physical defense,33-64 Charges(+1/2)         0
 9u	5 1/2D6 RKA,"Missile Launcher - Afterburner",vs physical	
	 defense,Explosion(+1/2),13-16 Charges(0)                     0
 8u	4D6 RKA,"Plasma Pulse Cannon - Afterburner",x5 Autofire 	
	 (+1/2),33-64 Charges(+1/2)                                   0
 6u	6D6 RKA (Radiation),"Proton Rifle - Lightspeed",No	
	 Knockback(-1/4),17-32 Charges(+1/4)                          0
 7u	3 1/2D6 RKA (Fire),"Plasma Blasters - Lightspeed",x5	
 	 Autofire(+1/2),33-64 Charges(+1/2)                           0
 7u	5 1/2D6 RKA (Light),"X-Ray Laser Pistol - Nosecone",No	
	 Knockback(-1/4),33-64 Charges(+1/2)                          0
10u	5 1/2D6 HKA,"Drill - Nosecone",vs physical defense,1/2 END	
	 (+1/4),Penetrating(+1/2)                                     7
 5u	4 1/2D6 RKA,"Missile Launcher - Nosecone",vs physical	
	 defense,2 Charges(-1/2),16 Clips,Explosion(+1/2)             0
 7u	10D6 EB,"Sonic Weapon - Scattershot",vs physical defense,	
	 NND(+1),Defense: Flash Defense                              10
 5u	2D6+1 RKA,"Automatic Acid Pellet Gun - Scattershot",vs	
	 physical defense,OAF(-1/2),65-125 Charges(+3/4),Penetrating	
	 (+1/2),x10 Autofire(+3/4)                                    0
 7u	7D6 RKA (Electricity),"Megavolt Pulse Cannon - Scattershot"  10
 7u	4 1/2D6 RKA,"Missiles - Scattershot",vs physical defense,	
	 13-16 Charges(0),Explosion(+1/2)                             0
 7u	4 1/2D6 RKA,"Flame Projector - Scattershot",13-16 Charges	
	 (0),Area Effect(+1/2)                                        0
 9u	5 1/2D6 RKA (Fire),"Heat Ray - Strafe",17-32 Charges(+1/4),	
	 x5 Increased Max Range(+1/4)                                 0
 8u	3 1/2D6 RKA (Light),"Twin Automatic Light Pulse Blasters -	
 	 Strafe",65-125 Charges(+3/4),x5 Autofire(+1/2)               0
10	Radar Sense,OIF(-1/2)	
 3	Radio XMIT/REC,OIF(-1/2)	
18	73 STR,1/2 END(+1/4)                                          1
 3	Climbing 13-	
 3	Combat Driving 13-	
 3	Combat Piloting 13-	
10	Eidetic Memory	
 3	13- Fast Draw	
48	6 Levels,all combat	
 3	Lightning Calculator	
 3	Navigation 11-	
 2	PS: Miner 11-	
 5	3 Rng Levels: with megavolt pulse cannon.	
 5	Tactics 14-	
 4	WF,Small Arms,Heavy Weapons	
Powers Cost: 634

Disadvantages

Base Points: 650
15	Accidental Chg,"Being stunned activates multiform.",common,
	 occur 11-
20	DNPC,"Humans in need of saving.",incompetent,appear 11-
10	Distinctive,"Giant Robot",easily concealable,major
15	Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
	 11-
15	Psych Lim,"Protective of others.",common,strong
15	Psych Lim,"Takes his time to come to decisions.",common,
	 strong
15	Psych Lim,"Code vs. killing humans.",uncommon,total
 5	Rep,"Heroic alien robot.",occur 8-
10	Rivalry,"with other Autobot combiners.",professional,PC
	 rival
10	Watched,"By Autobot leaders.",more powerful,non-combat
	 influence,mild,appear 11-
Disadvantages Total: 130

Experience Spent: 0
Total Points: 780

Explanation of the conversion: Computron is formed of five other robots, so I used a Linked Multiform to allow him to become all five at once. I decided to give him the combined weapons and skills of all the other Technobots.

Technobots merge! History (Marvel comics): Although much admired for his dedication, bravery, skill and intelligence, Computron is an unfortunate example of being too technologically advanced for his own good. Centuries ago on Cybertron the five Autobots who comprise Computron - Afterburner, Nosecone, Strafe, Lightspeed and Scattershot - agreed to apply the new engineering science of mechanical combinatics to themselves so that they could unite to form a super-Autobot to more effectively combat the Decepticons. Scattershot, however, insisted that their combination be better than anyone else's, that the contribution of each of the five component Autobots to the whole be maximized in every way. The result was not what anyone expected: Computron was created, but as he was programmed to thoroughly and exhaustively analyze the input of each of the five who comprise him, he takes several minutes to form a consensus opinion and make a decision. Any decision. Of course, without exception, the decision he makes is the right one, but very often it comes too late to make a difference. He genuinely regrets when this happens, and feels even worse that he's unable to do anything to change it. Nevertheless, he is well known for his sharp mind, and respected for it. He chooses every word with great care and precision and takes great pride in knowing that when Computron talks, everybody listens.

Starscream attacks the Technobots in Transformers #50 The Technobots were among the Autobots who joined Fortress Maximus in leaving Cybertron for the planet Nebulos (Transformers: Headmasters #1).

Followed to Nebulos by the Decepticons under Scorponok, Fortress Maximus' band left Nebulos for the planet Earth (Transformers: Headmasters #4).

The Technobots were present when Grimlock fought Blaster for leadership of the Autobots on Earth's moon. The Autobots were then attacked by the Decepticons lead by Ratbat (Transformers #41).

The Technobots were severely damaged by Starscream when he gained cosmic powers from the Underbase (Transformers #50).

Trivia: On the Transformers television series the Technobots were created by the Dinobot Grimlock to fight the Terrorcons when Grimlock temporarily gained super-intelligence.

Computron Powers: Computron is probably the most advanced of all gestalt special teams, truly combining the abilities of all his component members into a single being. Computron possesses awesome strength. He can lift up to 240 tons. He is very tough, although he is not as durable as some other gestalt special teams. He can fly. He has excellent radar and communications capabilities. He possesses extensive data storage and data processing capacities and can fly. He is armed with Scattershot's automatic acid-pellet gun, which shoots capsules containing a highly corrosive liquid that explodes on impact. Computron also has access to an amazing amount of secondary weaponry, provided by his component robots. These include Scattershot's megavolt pulse cannon, sonics, flame projector and missiles, Afterburner's sonic blaster, missile launcher, and plasma pulse cannon, Lightspeed's proton rifle and plasma blasters, Nosecone's x-ray laser, drill and missiles, and Strafe's heat ray and light pulse blasters.

Weaknesses: Slow decision-making is Computron's most glaring liability. He sometimes overheats and breaks down when he attempts to process more data than he can handle.

Links to other Computron pages:
  • http://altweb.emerson.edu/students/seth_seidler/Computron.html
  • http://www.cobraislandtoys.com/tf/1987/computron.html
  • http://www.geocities.com/sslui_marauder/techno.html
  • http://www.seibertron.com/database/character.php?char_id=109
  • http://www.unicron.us/tf1987/figures/computron.htm




  • Character created by Hasbro.
    Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
    Last Updated - May, 2005

    - Back to Matt's Champions Page.-


    Made on Amiga