"Know the conflict within before facing the conflict without." - Beachcomber
Real name: Beachcomber Other known aliases: None Occupation: Geologist Current group affiliation: Autobots Rank: 6 Past group affiliations: None Major enemies: Decepticons First appearance: Transformers: Generation One Volume II #3 (Dreamwave comics), Transformers #17 (Marvel comics), The Insecticon Syndrom (television series). Origin: Description: Beachcomber is a 16 foot tall blue and grey robot who turns into a dune buggy. Before being reformatted he turned into a Cybertonian car.
36 STR 6
20 DEX 30
24 CON 28
14 BODY 0
18 INT 8
12 EGO 4
16 PRE 6
10 COM 0
12 PD 9
14 ED 9
4 SPD 10
9 REC 2
48 END 0
34 STUN 0
Characteristics Cost: 112
Powers and Skills
3 1" Change Environment,"Headlights",OIF(-1/2) 0
10 EC (10),"Transformer powers"
29a) 13/13 Armor
20b) 4 LVLS Growth (stats already included),Always On(-1/2),0 END
11c) 2 1/2D6 RKA,"Laser Gun",OAF(-1),7-8 Charges(-1/2),No
15d) 15" Running,1/2 END(+1/4) 2
7e) Shape Shift,"Car",Concentrate(-1/4),Cannot change form if
takes more than half Body.(-1/4),0 END Persistent(+1) 0
2 +0 Detect,"Chemical Composition",OIF(-1/2)
3 IR Vision,OIF(-1/2)
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
9 MP (15),"Movement",Only when in appropriate form.(-1/4),OIF
1u 5" Flight,"Jet Pack",x4 Non-Combat 1
1u +3" Running,"Wheels",x4 Non-Combat,has turn mode,1/2 END
3 Radio XMIT/REC,OIF(-1/2)
9 36 STR,1/2 END(+1/4) 0
3 Combat Driving 13-
8 4 Levels: with laser pistol.
3 Navigation 11-
3 SC: Chemistry 13-,(INT based)
3 SC: Geology 13-,(INT based)
Powers Cost: 163
Base Points: 125
15 Accidental Chg,"to robot form if stunned.",common,occur 11-
20 DNPC,"Humans in need of saving.",incompetent,appear 11-
10 Distinctive,"Giant Robot",easily concealable,major
15 Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
5 Physical Lim,"No hands in vehicle mode.",infrequently,
10 Psych Lim,"Wanders off to explore often.",common,moderate
10 Psych Lim,"Gets flustered in heavy combat.",uncommon,strong
15 Psych Lim,"Laid back.",very common,moderate
15 Psych Lim,"Code vs. killing humans.",common,strong
5 Rep,"Heroic alien robot.",occur 8-
10 Rivalry,"with other Autobot scientists.",professional,PC
10 Vuln,"from NND attacks.",uncommon,x2 stun
10 Watched,"By Autobot leaders.",more powerful,non-combat
Disadvantages Total: 150
Experience Spent: 0
Total Points: 275
Explanation of the conversion: I decided to give Beachcomber a small gun just so he had some sort of weapon since
he's depicted with one in the television series. Although this write-up is meant to represent Beachcomber in his Generation
One form, it also works for his Cybertonian and Generation Two forms.
History (Dreamwave comics): Beachcomber was among the Autobot who watched Shockwave's
rebroadcasts on Cybertron of a fight on Earth between Optimus Prime and Megatron (Transformers: Generation One II #3).
History (Marvel comics): Beachcomber, Blaster, Cosmos, Perceptor, Powerglide, Seaspray and Warpath were part of an
Autobot team on Cybertron in the Earth year 1986. They battled the Decepticons lead by Straxus over the Space Bridge and
the Autobots were stranded on Earth (Transformers #18).
They were then captured by Circuit Breaker and her Rapid Anti-Robot Attack Team, taken to her lab and
then disceted (Transformers #21-22).
Circuitbreaker then captured Autobots Air Raid, Fireflight, Silverbolt, Skids, Skydive and Slingshot. Using the parts from
the captured Autobot all she created a giant Autobot with herself in control, striking a deal with them that if they would
co-operate she would let them go. Circuitbreaker then used them to attack the Decepticon Battlechargers Runabout and
Runabout who were attacking the Statue of Liberty. After defeating the Decepticons Circuitbreaker the Autobots were
released (Transformers #23).
Warfare holds no interest for Beachcomber; he much prefers to take long, lone journeys into the vast expanses of desert wilderness and along the rugged coastal shores that occupy so much of the American landscape. Only in these places of such stark, natural beauty does he feel he can completely escape the conflict between the Autobots and Decepticons. Only in these places can he purge himself of the tensions that sometimes interfere with his operating efficiency, and relax. He's cool-headed, low-key, personable; he's what Earthlings would refer to as "laid back", but despite his feelings to the contrary, he never shirks his responsibility to fight for the Autobot cause when called upon. Deep down he knows that until his side wins there is no true escape, no matter how far he travels into the desert.
Trivia: On the Transformers television show, the voice of
Beachcomber is played by actor Alan Oppenheimer. Beachcomber was reissued
as a Generation Two figure in metallic green.
Powers: In vehicular mode, Beachcomber has a range of 800 miles and is capable of traveling over very rugged terrain. He's equipped with various magnetic, ionic, electrostatic, infrared, and sonic sensors, among others, which enable him to accurately determine the chemical composition of any terrain he visits, and he uses this ability to locate vital resources for the Autobots. In robot form, he has an unusually high agility, which makes him an elusive target. Beachcomber carries a small laser pistol which he can operate in either form.
In robot form Beachcomber sometimes utilizes a standard Autobot jet pack.
Weaknesses: Mental stress can interfere with Beachcomber's performance, often making him vulnerable in combat
situations. He's neither too strong as a robot nor too fast as a vehicle.
Links to other Beachcomber pages:
Character created by Hasbro.
Champions rules conversion by Mathew R. Ignash - email@example.com.
Last Updated - June, 2005