Amanda Watkins for Nightbane.


Note: This is an example of a Vampire Slayer character created by a fan using the rules I posted on my web site. I'm providing it as an example of what can be done with these rules.

Amanda Watkins

Name: Amanda Watkins
Alignment: Unprincipled
Power Category / R.C.C.: Mutant - Genetic Aberration / Slayer
Race/Sex: Human Female
Height: 5' 10.6'' (1.793 m)
Weight: 142 lbs (64.545 kg)
Age: 17
Birthday: February 17, 1982 A.D.
Hair Color: Black
Eye Color: Green
Unusual Physical Characteristic: Angelic, Beautiful Face
Disposition: Easy going, laid back, trusts almost everyone until they prove unworthy of her trust. She is also reserved, gentle, soft spoken, but quite the opposite when angry or challenged.
Land of Origin: United States of America / New York / New York City
Birth Order: Only Child
Childhood Environment: Large City
Social / Economic Background: Skilled / Middle Class
Level of Education: High School (2 programs, 10 secondary, +5%)
When Extraordinary Abilities First Manifested: Late Teens
Life Savings / Inheritance: $58,000.00
Insanity: Obsession - Destroying Supernatural Monsters

Category & Number of Super Abilities: 1 major, 3 minor
Major Super Abilities:
Natural Combat Ability
Minor Super Abilities:
Superhuman Strength
Extraordinary Mental Endurance
Extraordinary Physical Endurance

I.Q.: 20 M.E.: 28 M.A.: 20 P.S.: 51 (superhuman)
P.P.: 22 P.E.: 32 P.B.: 27 Spd.: 37

Hit Points: 92
S.D.C. (Physical): 182
P.P.E.: 21
I.S.P.: None
Chi: 64

Level of Experience: 5
Experience Points: 16,501
Dragonball-Z Power Level: 4,420

Automatic Skills:
Pilot: Automobile- 79%
Mathematics: Basic- 76%
Language: English- 98%
Literacy: English- 98%

Scholastic Skills:
Gymnastics:
Sense of Balance- 73%
Work Parallel Bars & Rings- 83%
Climb Rope- 79%
Back Flip- 89%
Climbing- 36%
Prowl- 41%
Acrobatics:
Sense of Balance- 79%
Walk Tightrope or Highwire- 83%
Climb Rope- 89%
Back Flip- 81%
Climbing- 51%
Prowl- 41%
Athletics (General)
Body Building
Basic Electronics- 61%
Computer Operations- 71%
Computer Programming- 61%
Computer Repair- 56%

Secondary Skills:
Running
Holistic Medicine- 46%
Mathematics: Advanced- 71%
Astronomy- 51%
Seduction- 43%
Wilderness Survival- 56%
Recognize Weapon Quality- 51%
Radio: Basic- 71%
Pilot: Motorcycle- 81%
Streetwise- 34%
Pick Locks- 41%

Combat Skills, Abilities & Bonuses:
Attacks per Melee- 7
Lift & Carry- 10,200 lbs (5.1 Tons) / 4,636.4 kg (4.64 Metric Tons)
Deadlift- 15,300 lbs (7.65 Tons) / 6,954.55 kg (6.95 Metric Tons)
Initiative- +4
Strike- +4
Parry- +5
Dodge (Auto)- +5
Damage:
Restrained Punch- 5d6+36
Full Strength Punch- 2d4x10+36
Power Punch- 3d6x10+36
Maximum Running Speed- 25.23 mph (44.4 kph)
Perception- +3
Disarm- +2
Entangle- +1
Pull Punch- +4
Roll w/ Impact, Punch, or Fall- +7
Back Flip- 80%
Paired Weapons (All)
vs Psionic Attack- +7
vs Horror Factor- +16
vs Insanity- +11
vs Mind Control- +1
vs Possession- +7
vs Magical Illusions- +1
vs Magic- +8
vs Poison- +8
vs Pain- +8
Wp All- +2 to Strike
Fatigues at 20% of Normal
Trust/Intimidate- 60%
Charm/Impress- 83%

Character by: Harold R. Nichols, Jr.
Slayer RCC by: Mathew R. Ignash



HTML design by Mathew R. Ignash - April, 2002 (mathewignash@comcast.net)

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Authored on Amiga.