Air Hammer


Air Hammer for Champions (200+140)



''Air Hammer maximize!'' - Air Hammer

Real name: Air Hammer
Other known aliases: None
Occupation: Aerial Reconnaissance
Current group affiliation: Maximals/Fuzors, Maximal High Council
Rank: 6
Past group affiliations: None
Major enemies: Predacons
First appearance: Transformers: Universe #3
Origin: Unrevealed
Description: Air Hammer is a 6 foot tall white and blue robot with wings who turns into a shark/hawk hybrid.

Characteristics

20	STR	10
15	DEX	15
24	CON	28
10	BODY	 0
16	INT	 6
18	EGO	16
12	PRE	 2 
10	COM	 0
13	PD	 9
14	ED	 9
 4	SPD	15
10	REC	 2
50	END	 1
33	STUN	 1
Characteristics Cost: 114

Powers and Skills

 7	360 Degree Sensing,Sight Group,Linked(-1/2),"to Shape	
	 Shift."	
10	EC (10),"Transformer powers"	
17a)	9/9 Armor	
 8b)	Shape Shift,"Shark/Hawk",Incantation(-1/4),0 END Persistent	
	 (+1)                                                        0
20	+8 Enhanced PER,With sense of smell and sight.(+1/4)	
10	0" Flight,x16 Non-Combat,Restrainable(-1/2)                  0
40	MP (40),"Movement"	
 4u	16" Flight,1/2 END(+1/4)                                     2 
 3u	16" Running,1/2 END(+1/4)                                    2
 2u	22" Swimming,1/2 END(+1/4)                                   2
26	MP (45),"Weapons",No Knockback(-1/4),Restrainable(-1/2)	
 2u	6D6 EB,"Blaster",17-32 Charges(+1/4),Only in robot mode.	
	 (-1/4),x5 Increased Max Range(+1/4)                         0
 2u	2D6 HKA,"Bite/Claw",vs physical defense,0 END(+1/2)          0
 1	Life Support, only needs half food intake.	
19	Life Support,doesn't breathe,safe in vacuum/pressure,safe in	
	 heat/cold,immune to aging	
 3	Radio XMIT/REC,OIF(-1/2)	
 4	1 BODY Regen,recovery rate: per hour,Linked(-1/2),"to Shape	
	 Shift."	
 5	20 STR,1/2 END(+1/4)                                         0
10	Tracking Scent	
 3	Acrobatics 12-	
 3	Combat Piloting 12-	
18	6 Levels: with bite/claw, blaster, dodge.,tight group	
 3	Navigation 11-	
 3	Stealth 12-	
 3	Survival 11-	
Powers Cost: 226

Disadvantages

Base Points: 200
15	Accidental Chg,"To beast form if stunned.",common,occur 11-
 5	Distinctive,"Talking shark/hawk-bot.",easily concealable,
	 minor
15	Hunted,"By anti-Maximal forces.",as powerful,harsh,appear
	 11-
10	Physical Lim,"Limited hands.",frequently,slightly
15	Psych Lim,"Ruthless in combat.",common,strong
15	Psych Lim,"Overconfident",common,strong
15	Psych Lim,"Impatient",common,strong
15	Psych Lim,"Code vs. killing humans.",common,strong
 5	Rep,"Heroic alien robot.",occur 8-
10	Rivalry,"with other Maximal warriors.",professional,PC rival
10	Vuln,"to high energon attacks in robot form.",uncommon,x2
	 stun
10	Watched,"By Maximal leaders.",more powerful,non-combat
	 influence,mild,appear 11-
Disadvantages Total: 140

Experience Spent: 0
Total Points: 340

Explanation of the conversion:

Air Hammer Well liked by his fellow Maximals, Air Hammer is a robot of few words, preferring to save his razor sharp jaws for locking onto the limbs of enemy Predacons. After the defeat of Megatron II 300 years in the future Air Hammer became a member of the High Council along with Magnaboss, Torca and Bantor, Battle Unicorn and Corahda. Optimus Primal came before them to warn them of the coming of Unicron, but they questioned his story and ordered him confined for fear he would start a panic among the population of Cybertron (Transformers: Universe #3).

Air Hammer Powers: Air Hammer is highly energy efficient, fast, intelligent, brave and well skilled. He is a natural flyer capable of speeds in excess of 360 mph. He has a clawed right hand with a concealed blaster. He has highly enhanced senses of sight and smell. He can assume the form of a shark/hawk hybrid. In beast mode Air Hammer can attack with lethal claws and a razor-like bite. His shark-like hide is very tough. He recovers from damage quicker in beast mode and is better protected from high energon levels as well.

Weaknesses: Air Hammer has lower than average firepower in robot mode, and no ranged weapons in beast mode. He lacks conventional hands in robot mode, making it difficult to utilize tools and hand-held weapons. High energon fields can adversely effect Air Hammer if he stays in robot form for too long. His animal form is protected from high energon levels.

Links to other Air Hammer pages:
  • http://www.tfu.info/1998/Maximal/AirHammer/airhammer.htm
  • http://www.unicron.us/tf1998/characterpages/airhammer.htm
  • http://www.cobraislandtoys.com/tf/1997/airhammer.html
  • http://www.seibertron.com/database/character.php?char_id=590




  • Character created by Hasbro.
    Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
    Last Updated - March, 2010

    - Back to Matt's Champions Page.-


    Made on Amiga