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By Mathew R. Ignash (firstname.lastname@example.org) - Last updated on May 28, 2000.
ME IF YOU LIKE MY PAGE -
: Capcom, April 1994.
Ported to Amiga by
: Gametek, 1995.
: CD32 version requires a CD-ROM, AGA, a 68020 CPU, 2mb of RAM and a six button joystick. The A1200 version requires AGA, a 68020 CPU, 2mb of RAM and a six button joystick. The A600 version requires 1mb of RAM.
: The A1200 and A600 version recommend a hard drive.
System Friendlyness Scale
About The Game:
: Right on the heels of the release of Super Street Fighter II, comes the Turbo version. It has better intro animations, bigger characters and better backgrounds then the non-turbo, but it also is less system friendly, and it moves less fluidly.
Sixteen characters to fight give you a lot of variety in the game. The enhanced intro animations are cool too.
Super Street Fighter II Turbo is a head to head fighting game. Three Amiga versions were produced, one for CD32 use, another for AGA machines and one for ECS machines. If you install the AGA or ECS ones to a hard drive it will create an icon that will reboot your system and start back up running SSF2T. This game only seems to like PAL systems, so you must reboot in PAL mode if you have an NTSC machine. Note: I have been unable to obtain an Amiga screenshot. The one on this page is from the arcade version.
: They gave it 85%.
: They gave it 61%.
Amiga CD32 Gamer
: The CD32 version of SSF2T got 94% in the December 1995 issue.
: They gave Amiga Super Street Fighter II Turbo 25% in issue #60.
Aminet files -
Complete Guide to Super Street Fighter II Turbo -
Yahoo's Street Fighter link page -