Back to the main menu.
By Mathew R. Ignash (firstname.lastname@example.org) - Last updated on September 13, 2000.
ME IF YOU LIKE MY PAGE -
: Parallax Software, 1994 -
Ported to Amiga by
- Thomas and Hans-Joerg Frieden, 1998
- Christian Sauer, 1998 -
- Workbench 3.0, 68020 or better CPU, 8mb of system RAM, 8mb hard drive space and either ECS or AGA chip sets or CyberGFX or Picasso96 compatable video cards. It also requires having the data files from the commercial version of the game, which will probably mean owning a CD-ROM drive.
- Workbench 3.0, 68020 or better CPU, 8mb of fast RAM, 8mb hard drive space and either AGA chip set or CyberGFX or Picasso96 compatable video cards. It also requires having the data files from the commercial version of the game, which will probably mean owning a CD-ROM drive.
- Workbench 3.1, 68060 CPU, an FPU, 12mb of system RAM, 20mb hard drive, CyberVision64/3D.
- Workbench 3.1, 68060 CPU, 20mb hard drive space, and a CyberGFX or Picasso96 compatable video card.
System Friendlyness Scale
About The Game:
: Descent is a 3D first person game that features a space ship, fighting in a maze blasting baddies and collecting power ups. It had a big advertising campaign years back as being a Doom beater because it had higher resolution, and you could move in all three dimensions of the world. The source code was released in early 1998 and two groups have ported it so far to the Amiga. The lack of original names for the ports can probably be blammed on the authors' focus into the quality of their conversion. Both seem to be very well done and system friendly, especially ADescent which has the honor of being the first Amiga video game to make use of the 3D hardware in the CyberVision64/3D video card.
: The Acorn port of Descent gets 80%.
: The May 1998 issue rated ADescent 82%.
: The May 1998 issue rated Descent 80%.
: The Playstation version of Descent is reviewed by Adrian McDonald
Aminet files -
Yahoo's Descent link page -